Ungroup only baked the wrapper's layout (left/top), not its GSAP transform — so a
moved group's members snapped back to their creation-time positions. Distribute the
group's static transform onto each member before stripping it: translation is an
exact per-axis add; rotation/scale are composed about the group center so off-center
members don't drift. Animated group transforms are left to be stripped, not baked.
- pickBestAnimation is group-aware: a rotation/3D edit no longer merges into a
position tween — a fresh same-group tween with a 0% baseline is created instead
- editing at a playhead past the tween extends it and keyframes there (matches drag)
- update-keyframe MERGES into the existing keyframe instead of overwriting, so
editing one property no longer drops z/transformPerspective (the lens then
animated from 0 and the element popped)
- dragging a keyframed element with a constant position tween keyframes rather
than writing a static set
A z/perspective transform foreshortens an element by 1/m44; the drag offset and
motion-path geometry ignored it, so the selection overlay and path drifted off
depth elements. Fold m44 into the drag offset and the motion-path points, with the
inverse applied where a pointer maps back to a stored offset.
- show the 3D Transform panel for any selected element, not only ones already
animated; the first edit creates the gsap.set
- scrolling depth on a flat element drops a gentle tilt so depth reads in place
- clamp the depth scroll in front of the perspective lens (no runaway z)
- register a no-op for the internal _auto keyframe marker so GSAP stops warning
Ungrouping removed the wrapper element but left its gsap.set("#group-1") behind,
targeting a now-deleted element. GSAP then threw "target not found" on every
preview run, which drove a selection re-render storm that made canvas context
menus (e.g. Delete All Keyframes) unclickable. unwrapElementsFromHtml now returns
the unwrapped wrapper's id, and the unwrap route strips any GSAP animation
targeting it (reusing the parser + removeAnimationFromScript).
Dragging timeline keyframe diamonds was unreliable — clip<->tween percentage
remapping, an optimistic-hold workaround, and an intermittent no-op/revert when
the GSAP session lagged the drag (its own comments document the flakiness). Remove
the drag interaction entirely: diamonds still display, click-to-seek, and offer the
context menu (add/remove/ease) — keyframe timing is edited via the playhead + panel,
which are deterministic. Deletes the keyframe-move plan module + its wiring through
TimelineClipDiamonds -> TimelineCanvas -> Timeline -> TimelineEditContext.
Two gaps for elements inside a sub-composition:
1) Clip keyframes rendered off-clip. The keyframe cache computes clip-relative
percentages from the element's start/duration, but sub-comp internals aren't in
the timeline elements list, so duration defaulted to 1s and percentages blew
past 100%. Resolve the timing basis from the sub-comp HOST's bounds (via
domClipChildren, since the host's data-composition-src is stripped in the
rendered DOM). Shared resolveClipTimingBasis used by both cache populators,
which now re-run when the sub-comp children appear.
2) Only GROUPED sub-comp children expanded. Generalize the DOM-children collector
to gather id'd children of the sub-comp inner-root (grouped OR ungrouped),
descending through id-less structural wrappers; one level into groups for
drill-in. Ungrouped pills now expand into timeline rows too.
promoteSetToKeyframes returned early when the playhead was at or before the set's
start (t <= setStart) — so clicking Enable keyframes on a gsap.set element while
seeking at 0 (set start 0) did nothing. It only knew how to promote a set into a
FORWARD range (held@0% → live@100%). Now, when there's no forward range, replace
the set with a single keyframe at the playhead holding its value (matching the
no-animation branch), so a 0% keyframe is actually created.
Setting depth fired two un-awaited gsap mutations (transformPerspective, then z)
to the same script. They raced read-modify-write: the second read the base before
the first landed and wrote back without the other prop, so the lens or z reverted
after a seek (depth 'didn't stick' after scrolling). The concurrent writes could
also collide on the file and 404 the save. Batch both into one keyframe commit,
exactly as commitPose/recenter already do for the rotation axes.
Two group selection bugs with animated members:
1) Empty space inside a group's overlay didn't hover/select the group. Members
animated outside the wrapper's static box (110px box vs 340px member union),
so elementsFromPoint hit only the full-bleed background there. Add a
member-union hit-test fallback: a point inside a group's live member bounds
resolves to that group (innermost wins).
2) After drilling into a group and selecting a child, nothing else was
selectable — out-of-scope resolved to null. Make drill-in non-sticky:
interacting outside the drilled group re-resolves normally and exits the
drill-in, so a later click on the group selects it as a unit again.
Sub-comp internal elements (group wrappers + their children) carry no data-start,
so the clip tree/manifest never enumerate them and the Scene row had nothing to
expand into. Descend into each sub-comp host's DOM studio-side (useTimelineSyncCallbacks),
collect groups + children as domClipChildren with parent links, and synthesize
child rows spanning the host's bounds at expand time (useExpandedTimelineElements).
Manifest stays lean (timed clips only). Verified: selecting a pill shows its
siblings under the Scene row; selecting the group shows the group.
The unsupported-pattern banner now clears for static window.__timelines["id"] =
gsap.timeline() (the parser reports it editable), and the banner copy is retargeted
to the genuinely-unsupported case: computed/dynamic keys (window.__timelines[var]).
Mirror the TimelineRef model into the recast parser/writer (gsapParser.ts) — the
default studio-api write path — so window.__timelines[id] = gsap.timeline() reads
AND round-trips edits (the emitter roots tweens at the member source). Static
string/dot keys supported; computed keys stay unsupported; canonical const form
unchanged (194 recast tests green). 9 inline read+write tests added.
Proves the acorn write path round-trips inline window.__timelines[id] = gsap.timeline()
edits — the read-path member ref makes the writer emit window.__timelines[id].to(...)
with no writer changes. Covers edit-in-place, add (incl. empty timeline), delete,
keyframe add, remove-all-keyframes, and single-quote preservation.
Model the timeline as a structural TimelineRef (identifier OR member expression)
instead of a string variable name, so the acorn read parser can detect and read
the inline window.__timelines[id] = gsap.timeline() form — matching tweens by AST
structure rather than identifier name. Static string/dot keys (single/double quote)
supported; computed keys stay flagged unsupported; canonical const form unchanged.
Wrap selected elements in a <div data-hf-group> in the composition source, with
coordinate rebasing so the members' on-screen positions are unchanged. Supports
create (Cmd+G) / ungroup (Cmd+Shift+G or an inspector button), select-as-unit,
canvas + layer-tree drill-in with a back breadcrumb, move/scale by reusing the
single-element drag/resize intercepts, grouping inside sub-compositions, and
member-union bounds shared across the selection, hover, and off-canvas overlays.
Core: wrapElementsInHtml / unwrapElementsFromHtml mirror splitElementInHtml
(round-trip identity, handles left/top declared in a CSS rule), plus wrap-elements
/ unwrap-elements file-mutation routes with finite-number coordinate validation.
Also polishes the 3D transform widget (tangential to groups): depth via
scroll-over-cube instead of a redundant perspective slider, a depth-scaled cube
for realistic Z feedback, and a screen-Y-down orientation fix so the gizmo
mirrors the element's rotation.
* fix(core): a global gsap.set is off-timeline, so resolvedStart is 0 not the comp end
resolveTimelinePositions walks anims in document order advancing a cursor; a
global `gsap.set(...)` carries no position arg, so it fell through to the
cursor fallback and inherited the comp-end time (every prior tween's duration
summed) as its resolvedStart. A global set is a load-time hold — its start is 0.
This silently broke 'Enable keyframes' on any element whose only animation is a
global gsap.set (e.g. a statically-positioned card): promoteSetToKeyframes bails
when `playhead <= setStart`, and setStart was the comp end, so any playhead
before the end was a no-op. Pin a global set to resolvedStart 0 in both the
recast and acorn parsers; don't let it advance the cursor/prevStart.
* fix(studio): Enable-keyframes marks the generated 0% endpoint as auto-tracking
When 'Enable keyframes' promotes a static set to a two-stop tween, the 0% (the
held start the user didn't choose) is now marked `auto: true` → serialized as the
`_auto: 1` marker. The parser's endpoint-sync then keeps it tracking the nearest
keyframe until the user edits it directly; the 100% (the real keyframe placed at
the playhead) stays fixed.
This re-wires the auto-endpoint behavior that was silently dropped in #1605 (the
sync logic stayed, but no flow produced an `_auto` endpoint anymore, so an
untouched 0% never tracked). Adds a guard test so it can't be lost again.
* chore: suppress fallow complexity findings surfaced in the touched files
The resolveTimelinePositions guard added a branch (pushes it over threshold), and
changed-file scope re-surfaces pre-existing complex functions (readElementPosition,
applyArcWaypointAtPlayhead, the useEnableKeyframes callback). Bare directives only.
* fix(studio): dragging a --hf-studio-offset element no longer flies
Dragging a static element positioned via the legacy --hf-studio-offset CSS var
(e.g. dot-a) flew off-screen — three independent failure modes, all fixed:
1. Live drag integrated: the per-move draft read its base from the live transform
it set last frame (gsap.getProperty), so base+delta accumulated frame-over-frame.
Fix: carry a stable baseGsap on the in-memory drag member (immune to mid-drag
re-renders that wipe the data-hf-drag-* attrs) and use it as the fallback.
2. Commit re-added the delta: the source commit re-read the wiped attrs / live
transform. Fix: re-stamp the stable base/initial attrs in applyManualOffsetDragCommit
before the commit reads them.
3. Drop left it offset: the committed source was correct, but the LIVE element kept
its --hf-studio-offset var + translate:var(...), which composed with the GSAP
transform (rendered at dropped + offset) until a full reload. Fix: on cleanup,
when GSAP owns the position, clearStudioPathOffset() migrates the element off the
legacy CSS channel (leaving transform untouched) — matching the stripped source.
Adds a regression suite covering all three layers.
* fix(core): lint leaked head text in compositions
* fix(core): harden leaked head text lint
* chore: refresh code scanning status
* fix(core): cover parser-error head close tags
Renders showed the page background (a one-frame black flash) right before a cut
when a video clip's source media was a hair shorter than its data-duration slot
— the common case, since `ffmpeg -t 1.45` emits 43 frames = 1.433s at 30fps.
The frame lookup only held the last frame at the exact clip end, so the
sub-frame remainder rendered blank.
- Hold the last extracted frame for the rest of the slot once the source is
exhausted, within a tolerance floored at the compiler's 0.05s clamp epsilon so
the seam is covered at any fps (2 frames alone is < 0.05s above 40fps). Clips
deliberately much shorter than their slot still blank for the tail (unchanged).
- Warn when the compiler clamps a video's data-duration down to its media length
(slot longer than source by more than the clamp epsilon): a render-time
`[compile]` warning in the producer, plus a matching `validate` warning that
reads each <video>'s live duration in headless Chrome (static HTML lint can't
see media durations). A shared `analyzeClipMediaFit` keeps both on one
threshold.
Adds engine unit tests for the hold behavior and the analyzer.
* feat(studio): draggable 3D-transform cube in the design panel
Add a Figma-style draggable cube to the 3D Transform section so users can set an
element's 3D orientation by dragging instead of typing degrees. Drag tilts the
element (rotationX/Y); Shift-drag rolls it (rotationZ); a recenter button resets
the 3D transform to identity. The cube previews the orientation live and commits
on release.
It's an input affordance over the existing keyframe-aware commit path
(commitAnimatedProperty) — a drag at the playhead writes/updates keyframes just
like the numeric fields, no new mutation infra.
- transform3dProjection.ts: pure unit-cube projection with back-face culling and
painter ordering (no 3D dependency), unit-tested.
- Transform3DCube.tsx: the SVG drag widget (pointer-capture, draft→commit).
- Surface the two missing numeric fields (RotZ, Perspective). Perspective drives
the new editable `transformPerspective` prop (per-element depth) rather than
CSS `perspective` (which only affects children).
* feat(studio): polish 3D cube — collapsed by default, compact lit cube, live drag preview
Address review of the first cut:
- 3D Transform section is now collapsible and collapsed by default (it was tall
and ate panel space).
- Redesign the cube: compact and centered (was full-width), resting isometric
camera so it reads as a 3D cube at identity instead of a flat square,
directional per-face lighting, gradient backdrop + grounding shadow.
- Live element preview while dragging: onLivePreviewProps gsap.sets the live
transform on the preview element so it moves WITH the cube; release still
commits via the keyframe-aware path.
- Extract Cube3dControl to keep the panel component under the complexity gate.
* fix(studio): persist static 3D transform + refine cube edges
The cube (and the RotX/RotY numeric fields) didn't stick on an element whose
only tween is a position 'set' — commitAnimatedProperty tried to convert the
zero-duration hold into keyframes, so the rotation was never written and the
cube snapped back. Handle the static-set case: merge the property into the set
(update-property) so a static 3D rotation/perspective persists, and the cube
reads it back from runtime.
Also refine the cube rendering: muted teal lit faces with edges that brighten
with how front-facing each face is (crisp bevels, not flat neon outlines), a
soft halo glow, and a stronger grounding shadow.
* feat(studio): 3D transform — keyframe diamonds, flash-free commits, in-cube perspective
- Keyframe diamonds: RotX/RotY/RotZ + Perspective (and Z/Scale) now each carry a
KeyframeNavigation diamond, so 3D transforms can be keyframed like Layout X/Y.
Refactored the six fields onto a shared Transform3dField.
- Flash-free: static-set 3D commits now use instantPatch (in-place runtime patch,
no soft reload), and the set fast-path was widened to the 3D channels
(rotationX/Y/Z, z, transformPerspective) — dragging the cube / scrubbing a 3D
field no longer flashes.
- In-cube perspective: a Persp slider lives in the cube widget and the cube's
foreshortening reflects transformPerspective live.
* feat(studio): 3D cube X/Y/Z axis gizmo + gated flash-diagnostic logs
- Axis gizmo: render the rotated X (red) / Y (green) / Z (blue) vectors from the
cube center — away-facing axes dimmed behind the cube, toward-facing on top
with a tip dot + label — so orientation is readable at a glance.
- Flash diagnostics: add a gated, JSON-stringified [hf-3d:*] logger (on in dev or
via window.__hfDebug). Instruments the commit path (which branch + picked
tween), the cube pose/axis commits, and — the key signal — applyPreviewSync's
instant-patch-vs-soft-reload decision (a soft reload IS the flash). Reproduce
with the console open to pinpoint any remaining flash to a specific commit.
* fix(studio): make the 3D cube mirror the element's orientation 1:1
The resting isometric camera made the cube always look tilted, so at rotation
0/0/0 the cube showed a 3D pose while the element was flat — the cube didn't
represent the element. Drop the decorative camera (VIEW_RX/RY = 0): the cube now
faces front at identity, exactly matching the un-rotated element, and tilts to
match as the element rotates. The X/Y/Z axis gizmo keeps the flat-at-rest state
readable.
Flash status (from the gated [hf-3d:*] logs): every commit now reports
'instant (no flash)' via instantPatch — the soft-reload flashes are resolved.
* fix(studio): stop design-panel flicker — read transform channels live
Each 3D commit bumps the gsap cache; the panel then re-read runtime values, but
readGsapRuntimeValuesForPanel only included props already present in the parsed
gsapAnimations. A just-set rotationX isn't in the parse yet, so for that window
the cube + fields dropped it and flickered to 0. Always read the core transform
channels (x/y/rotation/rotationX/Y/Z/z/scale/transformPerspective/opacity)
directly via gsap.getProperty — which reflects the in-place instant patch — so
the panel shows the true current value with no flicker.
* refactor(studio): extract collectPanelPropKeys to keep panel reader under complexity gate
* feat(studio): keyframable 3D transforms — convert a static set to keyframes
The cube/3D fields stored rotation as a static 'set', and convert-to-keyframes
flatly refused to convert a set (gsapParser.ts) — so two 3D 'keyframes' just
overwrote the same static value with no interpolation.
Now a set converts to an animatable to(): resolveConversionProps emits both
endpoints from the set's value (visual unchanged until edited), and both writers
flip set→to, drop the immediateRender hold, and add a duration. The element's
clip duration is threaded through the convert chain (3D field → handler →
convertToKeyframes → route → parser) so the keyframes span the whole clip and
land in range at any playhead. Click a 3D field's diamond to convert, then edit
at different playheads to animate. Acorn writer mirrored; recast round-trip test
added.
* feat(studio): keyframe toggle on the 3D cube
The cube had no keyframe affordance, so dragging it only ever wrote the static
set (logs showed every rotation commit as path:static-set) and nothing
interpolated — converting required clicking a numeric field's diamond, which
isn't discoverable while driving the cube.
Add a keyframe diamond button to the cube widget: it converts the 3D
('other'-group) static set to keyframes spanning the element's clip, and lights
up when the transform is already keyframed. Once keyframed, cube drags + numeric
edits add keyframes at the playhead and the 3D rotation interpolates.
* feat(studio): auto-keyframe 3D transforms on animated elements + stop AssetsTab 404 loop
3D transforms now auto-keyframe like drag/resize/rotate: when the element is
already animated (its clip has keyframes), editing a 3D prop converts the static
set to keyframes so edits at other playheads interpolate — no manual keyframe
toggle needed. Purely static elements still write a static set (and the cube's
keyframe button remains a manual opt-in for them).
Also fix the AssetsTab media-manifest fetch: it was keyed on the assets array
reference (new each render) so it re-fetched the (usually missing) manifest on
every re-render — spamming 404s and churning the left sidebar during cube drags.
Key on a stable join and cache the 404 so a missing manifest is fetched once.
* fix(studio): cube writes one keyframe per drag (no duplicate keyframes)
The cube committed rotationX/Y/Z as separate add-keyframe mutations; the first
axis's auto-keyframe convert shifted the tween so the second axis computed a
slightly different percentage → two adjacent keyframes instead of one.
Add a batched commitAnimatedProperties that writes all changed props into ONE
keyframe, and route the cube through it (commitAnimatedProperty is now a thin
single-prop wrapper). Threaded through the panel chain; numeric fields keep the
single-prop path. Set-path and keyframe-path extracted to helpers to stay under
the complexity gate.
* refactor(studio): extract AudioRow from AssetsTab to satisfy file-size check
The manifest-404 fix touched AssetsTab.tsx, which was already over the 600-line
cap (702). Move the self-contained AudioRow sub-component to its own file,
bringing AssetsTab to 493 lines.
* fix(studio): self-heal stale animationId on 3D property commit
A 3D property edit (cube drag / field) picks its target from the panel's
selectedGsapAnimations cache. When keyframes were just removed or the script
changed underneath, that id is gone server-side and the commit POST 404s
('animation not found'). The raw commitMutation already toasts but rethrows,
so the rejection escaped as an uncaught promise. Catch it in
commitAnimatedProperties and bump the cache so the panel re-syncs and the
next edit self-heals.
* fix(studio): batch the 3D reset into one commit (was six flashes)
Reset 3D orientation looped six props (rotationX/Y/Z, z, scale,
transformPerspective) through the single-property commit, so one click
triggered six separate soft-reloads — six preview flashes. Batch them into
one onCommitAnimatedProperties call (one keyframe, one reload), matching the
cube-drag path.
* fix(studio): 3D-edit a static element writes a set, not keyframes
Editing the 3D transform of an element with no keyframes created a keyframed
tween (Case 3 made a tl.to() + convert, a flat tween converted to keyframes).
A static element should stay static — same as manual drag / resize / rotate,
which tl.set() it. Route no-keyframe elements to a set: update an existing one
in place, or create a dedicated tl.set carrying all axes in ONE add mutation.
The single mutation also avoids the per-axis id race (a flat tween's
group-derived id shifts after the first prop, 404-ing the next and polluting
an unrelated tween).
* feat(studio): instant 3D keyframe edits via in-place tween rebuild
Dragging the cube on an animated element soft-reloaded the iframe on every
edit (a flash). GSAP compiles object-form keyframes ({ "0%": {...} }) into
sub-tweens at creation and ignores later vars.keyframes mutations, so the value
can't be patched the way a tl.set can. Instead REBUILD the tween in place: kill
it and recreate it on the same parent timeline at the same position with the
edited keyframe merged and all other vars preserved, then re-seek — no iframe
reload, no flash. Resolution is now channel-aware for keyframe tweens too, so a
rotation edit lands on the rotation tween, never a co-located position tween.
Declines (→ soft reload) for array-form, motionPath, or dynamic values.
* feat(studio): static 3D transform persists as off-timeline gsap.set (no 0% keyframe)
Adjusting a 3D transform on an element with no keyframes created a
tl.set(...,0), which the timeline renders as a 0% keyframe diamond — even
though it's a static hold, not animated. Persist a newly-created static 3D
hold as a base gsap.set(...) instead: it runs immediately, sits OFF the
timeline, and shows no keyframe marker (matching the manual-drag UX).
- Model: GsapAnimation.global marks a base gsap.set vs an on-timeline tl.set.
- Parser (recast + acorn): parse a STRING-LITERAL gsap.set("#sel", {...}) as an
editable global set so it round-trips and re-edits in place; variable-target
gsap.set(el, ...) holds stay opaque surrounding source (unchanged).
- Serializer + writers: emit gsap.set(sel, props) (no timeline var, no position)
when global; in-place updates keep it a gsap.set.
- add mutation gains global; commitStaticSet sends it when creating a holder.
* fix(studio): static manual drag persists as off-timeline gsap.set, instant (no flash/diamond)
After keyframes are removed, manually dragging a now-static element wrote a
tl.set(...,0) — an on-timeline hold that shows a 0% keyframe diamond and
soft-reloaded on the first nudge (a flash/teleport between the overlay and the
committed position). Make the static position/rotation drag persist as a base
gsap.set (off-timeline, no marker), like the 3D path.
A gsap.set has no runtime tween to patch, so add a 'global-set' instant-patch
that applies the value straight to the element (gsap.set(el, props)) — the
element is static on these channels, so it reflects instantly with no soft
reload. Existing tl.set holds keep the tween 'set' patch; only global sets use
global-set. Create now carries the instant patch too, so the first nudge is
flash-free.
* fix(studio): a base gsap.set shows no keyframe diamond (timeline + panel)
A base gsap.set is parsed as an editable set (for idempotent re-edits), but
synthesizeFlatTweenKeyframes turned it into a synthetic 0% keyframe, so the
timeline track and the panel field showed a phantom keyframe diamond for a
static, non-animated value. Return null for a global set so it contributes no
keyframes — it's an off-timeline static hold, not a keyframe.
* fix(studio): a static set never shows a keyframe diamond (timeline + panel)
A set (gsap.set OR tl.set) is a static hold — a value applied at one point,
not an animated keyframe — so it must not synthesize a phantom keyframe. The
prior fix only skipped GLOBAL gsap.set; on-timeline tl.set holds (and ones a
split/conversion produced) still showed a diamond. Skip every set, which also
aligns the AST keyframe cache with the runtime scan (it already drops every
zero-duration set).
* fix(studio): batch set-property edits (reset 3D no longer 404s)
Reset 3D fires 6 props (rotationX/Y/Z, z, scale, perspective) at a set;
commitSetProps updated them one at a time. A set's id is GROUP-derived, so the
moment scale lands on a rotation set its id shifts (-other -> mixed), 404-ing
the next prop (perspective never got set). Add an update-properties mutation
(merge many props in one call) and have commitSetProps/commitStaticSet use it —
one round-trip, no mid-loop id shift.
* style(studio): fix format + trim 3D-patch helper complexity
oxfmt the runtime-patch file (the failing Format/Preflight check) and reduce
the complexity of the new helpers: flatten keyframeVarsCarryChannel with .some,
extract finiteNumericProps from applyGlobalSet, suppress the inherently-defensive
rebuildKeyframeTween guard chain.
* chore(studio): remove [hf-3d:*] debug logs (3D transform verified working)
Strip the log3d call sites + the debug3d util now that the 3D transform /
static-set / keyframe-rebuild paths are confirmed working.
* chore(studio): strategic [hf-pos:*] logs for position-commit path audit
Temporary DEV-gated logs to confirm which path each drag takes: single drag →
GSAP code path (single-gsap), multi-select/group drag → DEPRECATED CSS-var path
(group-css, applyStudioPathOffset → --hf-studio-offset), and the single CSS
fallback (single-css). To be removed once group drag is routed through GSAP.
* fix(studio): route multi-select group drag through GSAP code path
Group drag committed positions via the deprecated --hf-studio-offset CSS
var (applyStudioPathOffset) and outright blocked GSAP-animated elements.
Single drag already routes through tryGsapDragIntercept (tl.set /
keyframes / gsap.set); group drag now does the same per element, so a
multi-select move writes real GSAP code with no CSS-var fallback. Removed
the now-dead CSS group commit.
* feat(studio): live candidate highlight while marquee-selecting
The marquee only revealed what it selected on mouse-up, so it was easy to
grab too much or too little. Now each element the marquee box currently
intersects is outlined live (studio-accent) as you drag, before release —
so you can see the selection forming. Shares one synchronous OBB/SAT
intersection pass between the live highlight and the commit; the async
source-probe still runs only once, on mouse-up.
* chore(studio): remove temporary [hf-pos:*] position-path debug logs
Investigation done — group drag now routes through the GSAP code path, so
the CSS-vs-GSAP path-audit scaffolding (logPos / debugPos) is no longer
needed. Removes the util and its imports/calls.
* fix(studio): marquee selects/highlights elements at their real positions
The marquee derived element boxes from elementObbCorners, whose
non-identity-transform branch reconstructed the box from offsetLeft/offsetTop
plus the element's own transform matrix — ignoring the matrix translate
(m.e/m.f) and any ancestor transforms. Mid-GSAP-animation (elements carry a
translate() transform), that put boxes at their pre-translate layout
position, so the marquee highlighted/selected the wrong elements vs. the
box shown when you click an element directly.
Route the marquee through the same toOverlayRect basis the selection and
group boxes use (a getBoundingClientRect-based AABB). Now highlight ==
selection-commit == the click-selection box, at the element's real on-screen
position. Drops the buggy OBB/SAT path (elementObbCorners,
marqueeIntersectsObb); AABB matches the selection box, which never rotated.
Adds dev-only [hf-marquee:*] tracing (per-element rect + intersect + skip
reason, JSON) to debug what the marquee sees; stripped from prod builds.
* fix(studio): off-canvas elements no longer render a selection-style border
OffCanvasIndicators drew two layers per partly-off-screen element: a dashed
sliver on the protruding part, plus a solid studio-accent border (with the
selection box-shadow) over the on-canvas portion. That solid border only
ever draws for UNSELECTED elements (selected ones get a real selection box
via the filter), so an unselected off-canvas element looked selected.
Removed the solid inside layer — the dashed protruding sliver stays as the
off-canvas hint.
* chore(studio): remove [hf-marquee:*] debug logs
Marquee position fix is verified; strip the dev-only tracing scaffolding
(logMarquee/debugLabel/debug param) back to the lean intersection loop.
* fix(studio): convert a global gsap.set to a seekable timeline tween + review cleanups
Primary fix: converting a global `gsap.set` to keyframes flipped only the
method (set->to), leaving the callee object `gsap` — emitting `gsap.to(...)`,
an off-timeline tween that fires once at load and isn't on the paused master
`window.__timelines` (the engine can't seek/render it). Reachable from the
cube's keyframe toggle + maybeAutoKeyframeSet on the global sets commitStaticSet
creates. Now re-roots onto the timeline var and adds the position arg, in both
the recast and acorn writers; covered by a convert test seeded from gsap.set in
each path.
Review cleanups: drop dead confirmDelete/<DeleteConfirm> in AudioRow; drop the
always-zero viewRx/viewRy camera params from the 3D projection; un-export four
internal-only symbols (clears fallow unused-exports); re-add the collectMarqueeHits
complexity suppression dropped with the debug scaffolding.
* chore(studio): green the CI gate + 3D panel expanded by default
- File-size: extract the marquee/candidate render into MarqueeOverlay so
DomEditOverlay drops back under the 600-line cap.
- Fallow complexity: suppress the 8 accepted-complexity findings from the 3D/
runtime work (resolveRuntimeTween, readRuntimeKeyframes, hasNonHoldTweenForElement,
commitKeyframeProps, scored, ImageCard, selectionShapeStyles, off-canvas effect)
with the bare directive the linter recognizes.
- 3D transform panel now defaults to expanded (the cube gizmo is the headline).
* fix(producer): stop retrying capture attempts that made zero progress
A structurally broken composition (never-ready page, zero duration, or
unparseable HTML) captures no frames, so the adaptive retry loop kept
re-running it at halved parallelism — 16->8->4->2->1 workers — each attempt
burning a full readiness/protocol timeout per worker. That multiplied
wall-clock to ~46min on broken renders and was the driver of the render
P95 blowup (~370k -> 2.79M ms) seen Jun 20-22.
Add captureAttemptMadeProgress(): when an attempt leaves at least as many
frames missing as it set out to capture, it made no forward progress, so the
composition is broken rather than the workers being flaky. Bail immediately
instead of retrying. A partially-captured attempt still retries, so genuine
flaky-worker gaps are unaffected.
* fix(producer): log the zero-progress bail + cover it with an integration test
Address review feedback on the no-progress capture guard:
- Warn before bailing so an oncall can tell a structurally-broken render that
bailed fast apart from one that exhausted worker-halving retries (both
previously threw the same "frame(s) are missing" message).
- Add an integration test that drives executeDiskCaptureWithAdaptiveRetry
through the bail (capture functions mocked to write nothing) and asserts a
single attempt runs — the gate would otherwise walk 4->2->1 workers. Guards
the placement of the gate, not just the predicate.
- Reword the helper docstring (drop stray prefix and internal incident detail).
skills/**/*.test.mjs files (e.g. skills/media-use/scripts/resolve.test.mjs
and skills/media-use/scripts/lib/manifest.test.mjs) are bare `node --test`
files with only `node:` built-in imports. They aren't part of any workspace
package, and the existing `Test` job's path filter (the `code` filter in
the `changes` job) excludes `skills/**`, so even on PRs that touch only
skills/ those tests never run.
This matters for regression guards. The shell-injection probe test added in
HF#1723 feeds probe() a filename containing `clip"; touch INJECTED; echo
".mp4` and asserts no marker file is created. The test passes locally but
under the current job graph it would never run in CI on a follow-up skills/
change that re-introduces the bug.
Closing the gap with a dedicated `Test: skills` job rather than relaxing
the `code` filter. The existing `Test` job's steps run `bun run test:scripts`
(hardcoded file list) and `bun run --filter '*' test` (workspace packages
only), neither of which would actually execute skills tests even if the
filter let `skills/**` through. The dedicated job needs no `bun install`,
just node 22, since the tests only import from `node:` and relative paths.
The discovery step shells out to `find` and fails loudly when zero test
files match, so a future rename or layout change can't silently turn this
into a no-op pass.
Spotted by Via in HF#1723 review thread, confirmed by James as a separate
follow-up rather than a blocker for HF#1723.
--
Jerrai (https://claude.com/claude-code)
* feat(slideshow): per-slide autoplay (manual-advance, opt-in)
Adds an opt-in `autoplay` flag to slideshow slides: when the presenter lands
on a video slide, its `<video>` plays from the start. The slideshow still
holds and never auto-advances — the presenter clicks Next when ready. This
covers compositions whose own controls can't be clicked (the player renders
the composition pointer-events:none).
Plumbing (done, tested):
- core: `SlideRef.autoplay?: boolean`, parsed + validated in parseSlideshow
(a non-boolean autoplay rejects the manifest); carried through resolve.
- controller: optional `PlayerPort.playSceneMedia(sceneId)`, fired only on
forward `enterSlide` for autoplay slides (not resume/back/sync, so the
audience — which mirrors the presenter's media events — isn't double-driven).
- component: `playSceneDocumentMedia` reaches the same-origin composition
iframe, finds the scene's `<video>`, and asserts playback; `stopMedia`
(already wired on slide change) resets it. An autoplay token cancels a
pending start when the slide changes.
- tests: controller autoplay behavior + parser flag round-trip/validation
(131 player + 22 core slideshow tests pass).
KNOWN LIMITATION — runtime media-start needs the player media model (@vance):
On current main the clip<->timeline binding from #1601 keeps every clip synced
and *paused* to the held timeline frame, which wins against playSceneMedia's
play() — so the clip does not actually start on main yet (it does on the
pre-#1601 player). The correct fix is a sanctioned "let this clip free-run
while the timeline holds" path in the player/runtime media controller. Flagging
for Vance to wire the start into the #1601 media model (or rebase onto it) when
back. The plumbing above is the stable surface that hook plugs into.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(slideshow): address code-review on per-slide autoplay
- guard playSceneDocumentMedia behind resolveMode() !== "audience": the
audience mirrors the presenter's media events, so it must not independently
drive its own copy of the clip.
- drop the per-enter window pointerdown/keydown "gesture retry" listeners,
which leaked when muted autoplay succeeded without a gesture. The poll already
re-asserts play(), so a gesture within the window is picked up next tick.
- stop polling once the clip is advancing across two ticks (was re-asserting
play() for the full window even after playback was confirmed).
- cancel any in-flight autoplay loop on disconnectedCallback (bump the token).
- split the poll into findSceneVideo + stepAutoplay helpers (keeps each small).
- fix the enterSlide comment: autoplay fires from enterSlide (next/prev/
goToSlide), not resumeSlide (back/backToMain/syncTo).
- parser: isOptionalBoolean type guard instead of a one-off helper; drop `as`
assertions in the new controller test.
131 player + 22 core slideshow tests pass; lint/format/typecheck/fallow clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* docs(slideshow): autoplay skill guidance + address review nits
Addresses review feedback on #1708:
- skill: document per-slide `autoplay` in the slideshow standalone-harness
reference — when to use it (video is the slide's primary content, its end is
the advance cue) vs not (background/ambient loops, footage talked over), per
Vance's guidance, before merge.
- play() rejection is no longer blanket-swallowed: AbortError (timeline-sync
seek interrupt) and NotAllowedError (gesture-gated autoplay) are expected and
ignored; any other rejection is surfaced once via console.warn (Via nit 1).
- clarify in the SlideRef.autoplay doc that it plays the scene's FIRST <video>
(Via nit 2).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Swap execSync(<shell-string>) → execFileSync(file, [argv]) in probe.mjs, heygen-search.mjs, and eval.mjs so hostile filenames / queries / manifest metadata can't inject shell. Adds probe.test.mjs regression guard and a CI Test (skills) job so it actually runs. Closes the media-use High/Critical scanner alert.
* docs: list all 19 skills in README + add CLAUDE.md maintenance reminder
Agents discover skills via the README, so silently-out-of-date entries
kill discovery. This change:
- Adds a `## Skills` section to the README listing all 19 skills,
grouped Router / Creation workflows / Domain skills, with a one-line
"use when" blurb for each (sourced from each skill's SKILL.md
frontmatter `description:`).
- Updates the existing CLAUDE.md `## Skills` section to cover all 19
skills (was missing the domain skills, `/media-use`, `/slideshow`,
and `/music-to-video`), mirroring the README's Router / Creation /
Domain grouping.
- Adds a "Skill catalog maintenance" section to CLAUDE.md so future
skill additions / renames update both surfaces and the
`/hyperframes` router skill in lockstep.
Docs-only — no source or test changes.
— Jerrai (https://claude.com/claude-code)
* docs(mintlify): add skills catalog page + extend maintenance reminder
Per follow-up on HF#1722: the Mintlify docs at
hyperframes.heygen.com also need the skills catalog so agent
discoverability is consistent across README and docs site.
- New: docs/guides/skills.mdx (3-group catalog — router / creation
workflows / domain skills — mirrors README structure, sourced from
the same SKILL.md frontmatter)
- Update: docs/quickstart.mdx — completes the workflow-skills list
(was missing /music-to-video, /slideshow, /general-video) and
cross-links the new page
- Update: docs/introduction.mdx — adds a skills-catalog card to the
hero CardGroup and the Next Steps section
- Update: docs/docs.json — adds /guides/skills to the Guides nav
- Update: CLAUDE.md "Skill catalog maintenance" — adds
docs/guides/skills.mdx as the third sync target alongside README
and skills/hyperframes/SKILL.md, and notes the count drift surface
(README + CLAUDE.md mention "19 AI agent skills" in their intros;
the new docs page deliberately omits a count to avoid drift)
Docs-only — no source, packages, or test changes.
— Jerrai (https://claude.com/claude-code)
* docs(readme): oxfmt table column-alignment fix
Pure whitespace — oxfmt's table-column alignment caught README.md
after the previous commit. No content change.
— Jerrai (https://claude.com/claude-code)
* docs(skills): reconcile install-command contract across README/CLAUDE/Mintlify
Per Magi's review on HF#1722: the new README/CLAUDE/skills.mdx pages
described bare `npx skills add heygen-com/hyperframes` as installing all
19 skills, while existing quickstart/prompting docs said the bare command
opens a picker and `--all` installs everything.
Verified actual CLI behavior with `npx skills add --help` and a clean-dir
run: bare command opens an interactive picker for human users (the CLI
help documents `--all` as "Shorthand for --skill '*' --agent '*' -y" —
the picker-skipping form). Inside an agent the bare command auto-installs
all non-interactively, but that's an agent-detection UX shortcut, not the
public contract — documenting the picker is correct for human readers.
All touched docs now use the consistent contract:
- `npx skills add heygen-com/hyperframes` -> interactive picker
- `npx skills add heygen-com/hyperframes --all` -> install all 19 (skips picker)
- `npx skills add heygen-com/hyperframes --skill <name>` -> install just one
Files updated: README.md, CLAUDE.md, docs/guides/skills.mdx. Existing
docs/quickstart.mdx and docs/guides/prompting.mdx already used this
contract and are unchanged.
— Jerrai (https://claude.com/claude-code)
* feat(slideshow): auto-set interactive on inner player
The slideshow now sets the `interactive` attribute on its inner
<hyperframes-player> instances at mount time, so pointer events
reach the composition iframe automatically. Removes the
agent-compliance burden of having to remember to add `interactive`
on every player tag inside a slideshow.
Idempotent: an author-supplied `interactive` attribute (any value,
including `interactive="false"`) is preserved. A MutationObserver
also picks up players inserted dynamically after the initial mount.
Standalone player usage outside a slideshow still requires the
explicit attribute — that surface is unchanged.
Skill guidance at skills/slideshow/SKILL.md updated to reflect the
automatic behavior.
* docs(slideshow): clarify interactive attribute semantics
Per Rames R1 review feedback: the test comment implied
`interactive="false"` is an author opt-out, but `:host([interactive])`
is presence-matching per HTML boolean-attribute convention — so any
value (including "false") enables pointer events at runtime. The
slideshow's mechanical wire-up preserves any author-supplied value
verbatim for DOM hygiene, not as a runtime opt-out.
Speed-curve editor: a fixed-square cubic-bezier graph (grid, linear reference,
draggable handles, live preview) for editing eases; conventional preset grid.
Class/selector tweens: attribute `gsap.from(".dot", …)`-style tweens to every
matching element so they surface in the inspector and keep their timeline
keyframe diamonds when the clip is selected.
Apply-to-all easing: a "Set all…" control sets easeEach and strips every
per-keyframe ease override in one mutation (AE select-all + F9). Implemented in
BOTH gsap writers — the acorn writer and the recast writer (the default server
path); the recast side was missing resetKeyframeEases, so "Set all" set easeEach
but left per-keyframe eases in place.
Per-keyframe size: resizing an animated element writes a width/height keyframe
at the playhead — other keyframes keep their size — instead of a global
gsap.set hold; static elements keep the simple global resize. The extra size
tween exposed a motion-path bug (the overlay read whichever tween contained the
playhead), fixed with an opt-in requireChannels filter so the path only reads
the positional tween.
Inferred Timing: derive Start/End/Duration from an element's animations when it
has no authored clip range, instead of showing 0.00s.
Ease labels now surface the raw GSAP token (power2.out, back.out, …) instead of
invented names ("Smooth slowdown") that confused authors.
Also pass the preview iframe to the inspector's animation hook so element
resolution runs, and remove the unused editDebugLog facility.
The `media-use` SKILL.md `description:` was an unquoted YAML scalar containing
a mid-value `: ` (`...the full cascade: project cache...`). YAML 1.2 reads
that as a nested mapping and the parse fails with "Nested mappings are not
allowed in compact mappings". `skills add` aborts the entire install when any
one skill fails to parse, so this single file blocked installing all 19
skills for everyone following the README's `npx skills add heygen-com/hyperframes`.
- Replace the offending `: ` with ` — ` (keeps the plain-scalar style used by
the other 18 skills; the description already uses `—` as a separator).
- Add a frontmatter guard to scripts/lint-skills.ts that flags unquoted
top-level scalars containing `: ` — the exact ambiguity — so this can't
regress. No new dependency.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(media-use): core infrastructure — manifest, cache, adopt, probe
Foundation for media-use — the media resolution layer for HyperFrames.
- manifest.mjs: JSONL read/write/find for .media/manifest.jsonl
- index-gen.mjs: regenerate agent-readable index.md from manifest
- cache.mjs: content-addressed global cache at ~/.media/ (SHA-256, sentinel)
- freeze.mjs: download URL or copy local file to .media/
- probe.mjs: extract duration/dimensions via ffprobe
- adopt.mjs: scan assets/ directory, register existing files with metadata
- 19 passing tests (manifest round-trip, cache, promote, index generation)
* fix(media-use): oxfmt formatting + cap freeze download size
Format adopt/cache/probe/manifest.test (CI oxfmt --check gate).
Cap freezeUrl downloads at 256MB so a hostile/runaway URL can't fill
the disk (addresses CodeQL #670: network data written to file).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(media-use): resolve engine + all providers + brand from frame.md
- resolve.mjs: cheapest-first cascade
- BGM/SFX via heygen --headers, Image/Icon via heygen asset search
- Brand tokens from frame.md / design.md (local, no API)
- SKILL.md: full agent docs + hyperframes.dev/design redirect
- Router skill + workflow skill references
* fix(media-use): oxfmt formatting for resolve + providers
Format brand/heygen-search/providers/sfx providers + resolve.mjs
(CI oxfmt --check gate).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(media-use): align providers with the real heygen CLI surface (v0.1.6)
Verified live against the official Go `heygen` CLI v0.1.6 with a valid key:
- Caller attribution: pass `--headers 'X-HeyGen-Client-Source: media-use'`
(the allowlisted flag the CLI added for media-use in v0.1.6). The old
`--x-source media-use` was never a real flag and broke every call.
- Command is `asset search` (the `list` leaf was dropped in v0.1.6), not
`asset search list`.
- `--min-score` is sent server-side: honored by `audio sounds list`, but the
`asset search` backend rejects it and returns no score field, so only the
audio providers pass it (image/icon don't).
- Drop hardcoded `ext` so resolve.mjs derives it from the URL: catalog icons
are .png (not .svg), some BGM is .wav (not .mp3).
Also: surface CLI/auth failures on stderr instead of swallowing them as
'no results', carry icon width/height through, and document the heygen CLI
install + >= v0.1.6 requirement.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): redesign Asset tab + fix beat analysis auto-trigger
Asset tab: categorized sections, filter chips, text search, audio
spectrum visualizer, "in use" badge, manifest metadata, panel tokens.
Beat fix: only run analysis when a beats file exists on disk.
* fix(studio): oxfmt formatting for AssetsTab
CI oxfmt --check gate.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* test(media-use): resolve tests + eval harness
12 resolve engine tests + eval against 7 real registry blocks.
* fix(media-use): oxfmt formatting for eval + resolve tests
CI oxfmt --check gate.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(media-use): core infrastructure — manifest, cache, adopt, probe
Foundation for media-use — the media resolution layer for HyperFrames.
- manifest.mjs: JSONL read/write/find for .media/manifest.jsonl
- index-gen.mjs: regenerate agent-readable index.md from manifest
- cache.mjs: content-addressed global cache at ~/.media/ (SHA-256, sentinel)
- freeze.mjs: download URL or copy local file to .media/
- probe.mjs: extract duration/dimensions via ffprobe
- adopt.mjs: scan assets/ directory, register existing files with metadata
- 19 passing tests (manifest round-trip, cache, promote, index generation)
* fix(media-use): oxfmt formatting + cap freeze download size
Format adopt/cache/probe/manifest.test (CI oxfmt --check gate).
Cap freezeUrl downloads at 256MB so a hostile/runaway URL can't fill
the disk (addresses CodeQL #670: network data written to file).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(media-use): resolve engine + all providers + brand from frame.md
- resolve.mjs: cheapest-first cascade
- BGM/SFX via heygen --headers, Image/Icon via heygen asset search
- Brand tokens from frame.md / design.md (local, no API)
- SKILL.md: full agent docs + hyperframes.dev/design redirect
- Router skill + workflow skill references
* fix(media-use): oxfmt formatting for resolve + providers
Format brand/heygen-search/providers/sfx providers + resolve.mjs
(CI oxfmt --check gate).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(media-use): align providers with the real heygen CLI surface (v0.1.6)
Verified live against the official Go `heygen` CLI v0.1.6 with a valid key:
- Caller attribution: pass `--headers 'X-HeyGen-Client-Source: media-use'`
(the allowlisted flag the CLI added for media-use in v0.1.6). The old
`--x-source media-use` was never a real flag and broke every call.
- Command is `asset search` (the `list` leaf was dropped in v0.1.6), not
`asset search list`.
- `--min-score` is sent server-side: honored by `audio sounds list`, but the
`asset search` backend rejects it and returns no score field, so only the
audio providers pass it (image/icon don't).
- Drop hardcoded `ext` so resolve.mjs derives it from the URL: catalog icons
are .png (not .svg), some BGM is .wav (not .mp3).
Also: surface CLI/auth failures on stderr instead of swallowing them as
'no results', carry icon width/height through, and document the heygen CLI
install + >= v0.1.6 requirement.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): redesign Asset tab + fix beat analysis auto-trigger
Asset tab: categorized sections, filter chips, text search, audio
spectrum visualizer, "in use" badge, manifest metadata, panel tokens.
Beat fix: only run analysis when a beats file exists on disk.
* fix(studio): oxfmt formatting for AssetsTab
CI oxfmt --check gate.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(media-use): core infrastructure — manifest, cache, adopt, probe
Foundation for media-use — the media resolution layer for HyperFrames.
- manifest.mjs: JSONL read/write/find for .media/manifest.jsonl
- index-gen.mjs: regenerate agent-readable index.md from manifest
- cache.mjs: content-addressed global cache at ~/.media/ (SHA-256, sentinel)
- freeze.mjs: download URL or copy local file to .media/
- probe.mjs: extract duration/dimensions via ffprobe
- adopt.mjs: scan assets/ directory, register existing files with metadata
- 19 passing tests (manifest round-trip, cache, promote, index generation)
* fix(media-use): oxfmt formatting + cap freeze download size
Format adopt/cache/probe/manifest.test (CI oxfmt --check gate).
Cap freezeUrl downloads at 256MB so a hostile/runaway URL can't fill
the disk (addresses CodeQL #670: network data written to file).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(media-use): resolve engine + all providers + brand from frame.md
- resolve.mjs: cheapest-first cascade
- BGM/SFX via heygen --headers, Image/Icon via heygen asset search
- Brand tokens from frame.md / design.md (local, no API)
- SKILL.md: full agent docs + hyperframes.dev/design redirect
- Router skill + workflow skill references
* fix(media-use): oxfmt formatting for resolve + providers
Format brand/heygen-search/providers/sfx providers + resolve.mjs
(CI oxfmt --check gate).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(media-use): align providers with the real heygen CLI surface (v0.1.6)
Verified live against the official Go `heygen` CLI v0.1.6 with a valid key:
- Caller attribution: pass `--headers 'X-HeyGen-Client-Source: media-use'`
(the allowlisted flag the CLI added for media-use in v0.1.6). The old
`--x-source media-use` was never a real flag and broke every call.
- Command is `asset search` (the `list` leaf was dropped in v0.1.6), not
`asset search list`.
- `--min-score` is sent server-side: honored by `audio sounds list`, but the
`asset search` backend rejects it and returns no score field, so only the
audio providers pass it (image/icon don't).
- Drop hardcoded `ext` so resolve.mjs derives it from the URL: catalog icons
are .png (not .svg), some BGM is .wav (not .mp3).
Also: surface CLI/auth failures on stderr instead of swallowing them as
'no results', carry icon width/height through, and document the heygen CLI
install + >= v0.1.6 requirement.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(media-use): core infrastructure — manifest, cache, adopt, probe
Foundation for media-use — the media resolution layer for HyperFrames.
- manifest.mjs: JSONL read/write/find for .media/manifest.jsonl
- index-gen.mjs: regenerate agent-readable index.md from manifest
- cache.mjs: content-addressed global cache at ~/.media/ (SHA-256, sentinel)
- freeze.mjs: download URL or copy local file to .media/
- probe.mjs: extract duration/dimensions via ffprobe
- adopt.mjs: scan assets/ directory, register existing files with metadata
- 19 passing tests (manifest round-trip, cache, promote, index generation)
* fix(media-use): oxfmt formatting + cap freeze download size
Format adopt/cache/probe/manifest.test (CI oxfmt --check gate).
Cap freezeUrl downloads at 256MB so a hostile/runaway URL can't fill
the disk (addresses CodeQL #670: network data written to file).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Studio/preview stamps `data-start` onto ID'd and GSAP-targeted flow
children (eg. a <header>/<footer> in a flex column) so the design panel
can discover them. applyClipLayout then force-absolutized those stamped
elements as if they were authored overlay clips, collapsing the layout:
the footer shrink-wrapped and its `justify-content: space-between`
clustered into the top-left, while the rendered video — which never
stamps (production renders run as the top-level page, not in an iframe) —
stayed correct.
Mark runtime-stamped clips with `data-hf-autostamped` and skip them in
applyClipLayout so they remain in document flow. The preview now matches
the rendered video (true WYSIWYG). Authored overlay clips are unchanged,
so the golden regression suite is unaffected.
`present` and `play` render compositions in the standalone browser player,
resolving the player/slideshow IIFE bundles via resolvePlayerPath /
resolveSlideshowPath. Those resolvers look for the bundles alongside the built
CLI (dist/hyperframes-player.global.js, dist/hyperframes-slideshow.global.js),
but build-copy.mjs never staged them into dist/. The remaining candidate paths
are monorepo-dev only, so an npm install has nothing to resolve.
Result: `npx hyperframes present` always failed with
"@hyperframes/player not found", forcing users to run the presenter from a
monorepo checkout.
Copy both player globals from packages/player/dist into the CLI dist during
build:copy (existsSync-guarded + warn, matching the surrounding pattern). The
runtime bundle is already handled by build:runtime. Verified: the globals now
appear in `npm pack`, and `node dist/cli.js present` starts without the
player-not-found error.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add formatSrt/formatVtt/wordsToCues to normalize.ts (the inverse of the
existing parseSrt/parseVtt) and a 'hyperframes transcribe <transcript> --to
srt|vtt' export mode. Word-level whisper transcripts group into cues on
sentence boundaries with maxChars/maxGap guards; imported phrase-level cues
pass through unchanged. Default transcribe behavior is unchanged and no new
dependencies are added.
Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com>
* chore(studio): remove all console.* calls from studio package
* chore(studio): address review — remove dead stubs, restore consent notice
- Delete empty if-blocks left after console removal (snapTargetCollection,
Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording
dev guard + now-unused isDevBuild) and the stale "surface in dev" comment.
- Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher.
- Restore the one-time telemetry consent disclosure in showNoticeOnce (kept
behind a pragma — it is a user-facing notice, not debug noise).
- Remove the missed timelineIcons console.warn while preserving the
`tag || "div"` null-safety fallback.
- Route caption auto-save failures (a data-loss path) through telemetry
instead of swallowing silently.
- Restore the accidentally-clobbered css-var-fonts output.mp4 fixture.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(runtime): immediateRender for set tweens + array timeline normalization
- Set tweens now emit immediateRender:true so they render on page load
without requiring the runtime to seek past position 0
- Runtime IIFE normalizes array timelines (window.__timelines = [tl])
to keyed objects, and auto-adds data-start on root elements
- Drag teardown clears translate:none to prevent #1673 fly-off
- Position-only set tweens hidden from timeline diamonds (3 cache paths)
- Parser: ease-only keyframe update preserves existing properties
* fix(runtime): address review — restore perf gate, debug surface, scrub restore
- Restore the #1651 skipForInjectedVideo gate in media.ts that was dropped on
restack — avoids ~2400 wasted per-tick seeks on video-heavy renders.
- Restore the console.debug body + docstring bullet of swallow() in
diagnostics.ts: the __hfDebug opt-in debug surface had been gutted to an
empty if-block.
- Rebind: after the progress-cycle set() kick, seek to state.currentTime via
totalTime() instead of snapping to 0, so a rebind after scrub / soft-reload
restore keeps the playhead.
- Array __timelines normalization + data-start default now resolve the root
via a shared findRootCompositionEl() that honors data-root="true" first
(matches resolveRootCompositionElement, which now delegates to it).
- Ease-only keyframe update leaves a primitive (non-object) keyframe value
untouched instead of wiping it to {}; add a preservation unit test.
- Document the boundDuration<=0 progress(1) kick + restore the STATIC-case
comment in gsapRuntimeBridge.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(studio): marquee multi-selection + off-canvas indicators
- Click+drag on empty canvas draws dashed selection rectangle
- SAT/OBB intersection handles rotated/scaled/skewed elements
- Shift+marquee adds to existing selection
- Click on empty canvas deselects
- Off-canvas elements show dashed outline indicators (clickable)
- Dashed border only shows outside canvas, solid inside (clip-path)
- 12 geometry unit tests
* feat(studio): address review — group-aware off-canvas indicators + fixes
- Off-canvas indicator suppression now skips every selected element (primary
AND marquee group members), not just the primary, so group members no longer
render a doubled overlay (group rect + dashed indicator).
- Drop selection from the off-canvas layout effect deps; the selected-element
filter runs at render time. Avoids re-walking geometry on each selection change.
- applyMarqueeSelection now honors STUDIO_INSPECTOR_PANELS_ENABLED.
- Restore the stale-selection clear in useDomEditPreviewSync when the selected
element no longer resolves after a re-sync. Drag-release stays handled by
suppressNextBoxClickRef.
- Off-canvas indicator is keyboard-accessible; canvas cursor driven by marquee
rect state, not a render-time ref read.
- Rename partiallyOutside -> extendsOutsideComp + comment the clip-path hit-test.
- Extract OffCanvasIndicators into its own component (DomEditOverlay was already
over the 600-LOC cap on this branch; extraction brings it under).
- Declare onUpdateKeyframeEase on PropertyPanelProps so this branch typechecks
standalone (handler + wiring already here; only the type had leaked upstack).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* chore(studio): remove all console.* calls from studio package
* chore(studio): address review — remove dead stubs, restore consent notice
- Delete empty if-blocks left after console removal (snapTargetCollection,
Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording
dev guard + now-unused isDevBuild) and the stale "surface in dev" comment.
- Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher.
- Restore the one-time telemetry consent disclosure in showNoticeOnce (kept
behind a pragma — it is a user-facing notice, not debug noise).
- Remove the missed timelineIcons console.warn while preserving the
`tag || "div"` null-safety fallback.
- Route caption auto-save failures (a data-loss path) through telemetry
instead of swallowing silently.
- Restore the accidentally-clobbered css-var-fonts output.mp4 fixture.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(runtime): immediateRender for set tweens + array timeline normalization
- Set tweens now emit immediateRender:true so they render on page load
without requiring the runtime to seek past position 0
- Runtime IIFE normalizes array timelines (window.__timelines = [tl])
to keyed objects, and auto-adds data-start on root elements
- Drag teardown clears translate:none to prevent #1673 fly-off
- Position-only set tweens hidden from timeline diamonds (3 cache paths)
- Parser: ease-only keyframe update preserves existing properties
* fix(runtime): address review — restore perf gate, debug surface, scrub restore
- Restore the #1651 skipForInjectedVideo gate in media.ts that was dropped on
restack — avoids ~2400 wasted per-tick seeks on video-heavy renders.
- Restore the console.debug body + docstring bullet of swallow() in
diagnostics.ts: the __hfDebug opt-in debug surface had been gutted to an
empty if-block.
- Rebind: after the progress-cycle set() kick, seek to state.currentTime via
totalTime() instead of snapping to 0, so a rebind after scrub / soft-reload
restore keeps the playhead.
- Array __timelines normalization + data-start default now resolve the root
via a shared findRootCompositionEl() that honors data-root="true" first
(matches resolveRootCompositionElement, which now delegates to it).
- Ease-only keyframe update leaves a primitive (non-object) keyframe value
untouched instead of wiping it to {}; add a preservation unit test.
- Document the boundDuration<=0 progress(1) kick + restore the STATIC-case
comment in gsapRuntimeBridge.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>