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Commits
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764aa02a3a | chore: release v0.7.8 v0.7.8 | ||
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37ac138041 |
feat(studio): draggable 3D-transform cube in the design panel (#1710)
* feat(studio): draggable 3D-transform cube in the design panel
Add a Figma-style draggable cube to the 3D Transform section so users can set an
element's 3D orientation by dragging instead of typing degrees. Drag tilts the
element (rotationX/Y); Shift-drag rolls it (rotationZ); a recenter button resets
the 3D transform to identity. The cube previews the orientation live and commits
on release.
It's an input affordance over the existing keyframe-aware commit path
(commitAnimatedProperty) — a drag at the playhead writes/updates keyframes just
like the numeric fields, no new mutation infra.
- transform3dProjection.ts: pure unit-cube projection with back-face culling and
painter ordering (no 3D dependency), unit-tested.
- Transform3DCube.tsx: the SVG drag widget (pointer-capture, draft→commit).
- Surface the two missing numeric fields (RotZ, Perspective). Perspective drives
the new editable `transformPerspective` prop (per-element depth) rather than
CSS `perspective` (which only affects children).
* feat(studio): polish 3D cube — collapsed by default, compact lit cube, live drag preview
Address review of the first cut:
- 3D Transform section is now collapsible and collapsed by default (it was tall
and ate panel space).
- Redesign the cube: compact and centered (was full-width), resting isometric
camera so it reads as a 3D cube at identity instead of a flat square,
directional per-face lighting, gradient backdrop + grounding shadow.
- Live element preview while dragging: onLivePreviewProps gsap.sets the live
transform on the preview element so it moves WITH the cube; release still
commits via the keyframe-aware path.
- Extract Cube3dControl to keep the panel component under the complexity gate.
* fix(studio): persist static 3D transform + refine cube edges
The cube (and the RotX/RotY numeric fields) didn't stick on an element whose
only tween is a position 'set' — commitAnimatedProperty tried to convert the
zero-duration hold into keyframes, so the rotation was never written and the
cube snapped back. Handle the static-set case: merge the property into the set
(update-property) so a static 3D rotation/perspective persists, and the cube
reads it back from runtime.
Also refine the cube rendering: muted teal lit faces with edges that brighten
with how front-facing each face is (crisp bevels, not flat neon outlines), a
soft halo glow, and a stronger grounding shadow.
* feat(studio): 3D transform — keyframe diamonds, flash-free commits, in-cube perspective
- Keyframe diamonds: RotX/RotY/RotZ + Perspective (and Z/Scale) now each carry a
KeyframeNavigation diamond, so 3D transforms can be keyframed like Layout X/Y.
Refactored the six fields onto a shared Transform3dField.
- Flash-free: static-set 3D commits now use instantPatch (in-place runtime patch,
no soft reload), and the set fast-path was widened to the 3D channels
(rotationX/Y/Z, z, transformPerspective) — dragging the cube / scrubbing a 3D
field no longer flashes.
- In-cube perspective: a Persp slider lives in the cube widget and the cube's
foreshortening reflects transformPerspective live.
* feat(studio): 3D cube X/Y/Z axis gizmo + gated flash-diagnostic logs
- Axis gizmo: render the rotated X (red) / Y (green) / Z (blue) vectors from the
cube center — away-facing axes dimmed behind the cube, toward-facing on top
with a tip dot + label — so orientation is readable at a glance.
- Flash diagnostics: add a gated, JSON-stringified [hf-3d:*] logger (on in dev or
via window.__hfDebug). Instruments the commit path (which branch + picked
tween), the cube pose/axis commits, and — the key signal — applyPreviewSync's
instant-patch-vs-soft-reload decision (a soft reload IS the flash). Reproduce
with the console open to pinpoint any remaining flash to a specific commit.
* fix(studio): make the 3D cube mirror the element's orientation 1:1
The resting isometric camera made the cube always look tilted, so at rotation
0/0/0 the cube showed a 3D pose while the element was flat — the cube didn't
represent the element. Drop the decorative camera (VIEW_RX/RY = 0): the cube now
faces front at identity, exactly matching the un-rotated element, and tilts to
match as the element rotates. The X/Y/Z axis gizmo keeps the flat-at-rest state
readable.
Flash status (from the gated [hf-3d:*] logs): every commit now reports
'instant (no flash)' via instantPatch — the soft-reload flashes are resolved.
* fix(studio): stop design-panel flicker — read transform channels live
Each 3D commit bumps the gsap cache; the panel then re-read runtime values, but
readGsapRuntimeValuesForPanel only included props already present in the parsed
gsapAnimations. A just-set rotationX isn't in the parse yet, so for that window
the cube + fields dropped it and flickered to 0. Always read the core transform
channels (x/y/rotation/rotationX/Y/Z/z/scale/transformPerspective/opacity)
directly via gsap.getProperty — which reflects the in-place instant patch — so
the panel shows the true current value with no flicker.
* refactor(studio): extract collectPanelPropKeys to keep panel reader under complexity gate
* feat(studio): keyframable 3D transforms — convert a static set to keyframes
The cube/3D fields stored rotation as a static 'set', and convert-to-keyframes
flatly refused to convert a set (gsapParser.ts) — so two 3D 'keyframes' just
overwrote the same static value with no interpolation.
Now a set converts to an animatable to(): resolveConversionProps emits both
endpoints from the set's value (visual unchanged until edited), and both writers
flip set→to, drop the immediateRender hold, and add a duration. The element's
clip duration is threaded through the convert chain (3D field → handler →
convertToKeyframes → route → parser) so the keyframes span the whole clip and
land in range at any playhead. Click a 3D field's diamond to convert, then edit
at different playheads to animate. Acorn writer mirrored; recast round-trip test
added.
* feat(studio): keyframe toggle on the 3D cube
The cube had no keyframe affordance, so dragging it only ever wrote the static
set (logs showed every rotation commit as path:static-set) and nothing
interpolated — converting required clicking a numeric field's diamond, which
isn't discoverable while driving the cube.
Add a keyframe diamond button to the cube widget: it converts the 3D
('other'-group) static set to keyframes spanning the element's clip, and lights
up when the transform is already keyframed. Once keyframed, cube drags + numeric
edits add keyframes at the playhead and the 3D rotation interpolates.
* feat(studio): auto-keyframe 3D transforms on animated elements + stop AssetsTab 404 loop
3D transforms now auto-keyframe like drag/resize/rotate: when the element is
already animated (its clip has keyframes), editing a 3D prop converts the static
set to keyframes so edits at other playheads interpolate — no manual keyframe
toggle needed. Purely static elements still write a static set (and the cube's
keyframe button remains a manual opt-in for them).
Also fix the AssetsTab media-manifest fetch: it was keyed on the assets array
reference (new each render) so it re-fetched the (usually missing) manifest on
every re-render — spamming 404s and churning the left sidebar during cube drags.
Key on a stable join and cache the 404 so a missing manifest is fetched once.
* fix(studio): cube writes one keyframe per drag (no duplicate keyframes)
The cube committed rotationX/Y/Z as separate add-keyframe mutations; the first
axis's auto-keyframe convert shifted the tween so the second axis computed a
slightly different percentage → two adjacent keyframes instead of one.
Add a batched commitAnimatedProperties that writes all changed props into ONE
keyframe, and route the cube through it (commitAnimatedProperty is now a thin
single-prop wrapper). Threaded through the panel chain; numeric fields keep the
single-prop path. Set-path and keyframe-path extracted to helpers to stay under
the complexity gate.
* refactor(studio): extract AudioRow from AssetsTab to satisfy file-size check
The manifest-404 fix touched AssetsTab.tsx, which was already over the 600-line
cap (702). Move the self-contained AudioRow sub-component to its own file,
bringing AssetsTab to 493 lines.
* fix(studio): self-heal stale animationId on 3D property commit
A 3D property edit (cube drag / field) picks its target from the panel's
selectedGsapAnimations cache. When keyframes were just removed or the script
changed underneath, that id is gone server-side and the commit POST 404s
('animation not found'). The raw commitMutation already toasts but rethrows,
so the rejection escaped as an uncaught promise. Catch it in
commitAnimatedProperties and bump the cache so the panel re-syncs and the
next edit self-heals.
* fix(studio): batch the 3D reset into one commit (was six flashes)
Reset 3D orientation looped six props (rotationX/Y/Z, z, scale,
transformPerspective) through the single-property commit, so one click
triggered six separate soft-reloads — six preview flashes. Batch them into
one onCommitAnimatedProperties call (one keyframe, one reload), matching the
cube-drag path.
* fix(studio): 3D-edit a static element writes a set, not keyframes
Editing the 3D transform of an element with no keyframes created a keyframed
tween (Case 3 made a tl.to() + convert, a flat tween converted to keyframes).
A static element should stay static — same as manual drag / resize / rotate,
which tl.set() it. Route no-keyframe elements to a set: update an existing one
in place, or create a dedicated tl.set carrying all axes in ONE add mutation.
The single mutation also avoids the per-axis id race (a flat tween's
group-derived id shifts after the first prop, 404-ing the next and polluting
an unrelated tween).
* feat(studio): instant 3D keyframe edits via in-place tween rebuild
Dragging the cube on an animated element soft-reloaded the iframe on every
edit (a flash). GSAP compiles object-form keyframes ({ "0%": {...} }) into
sub-tweens at creation and ignores later vars.keyframes mutations, so the value
can't be patched the way a tl.set can. Instead REBUILD the tween in place: kill
it and recreate it on the same parent timeline at the same position with the
edited keyframe merged and all other vars preserved, then re-seek — no iframe
reload, no flash. Resolution is now channel-aware for keyframe tweens too, so a
rotation edit lands on the rotation tween, never a co-located position tween.
Declines (→ soft reload) for array-form, motionPath, or dynamic values.
* feat(studio): static 3D transform persists as off-timeline gsap.set (no 0% keyframe)
Adjusting a 3D transform on an element with no keyframes created a
tl.set(...,0), which the timeline renders as a 0% keyframe diamond — even
though it's a static hold, not animated. Persist a newly-created static 3D
hold as a base gsap.set(...) instead: it runs immediately, sits OFF the
timeline, and shows no keyframe marker (matching the manual-drag UX).
- Model: GsapAnimation.global marks a base gsap.set vs an on-timeline tl.set.
- Parser (recast + acorn): parse a STRING-LITERAL gsap.set("#sel", {...}) as an
editable global set so it round-trips and re-edits in place; variable-target
gsap.set(el, ...) holds stay opaque surrounding source (unchanged).
- Serializer + writers: emit gsap.set(sel, props) (no timeline var, no position)
when global; in-place updates keep it a gsap.set.
- add mutation gains global; commitStaticSet sends it when creating a holder.
* fix(studio): static manual drag persists as off-timeline gsap.set, instant (no flash/diamond)
After keyframes are removed, manually dragging a now-static element wrote a
tl.set(...,0) — an on-timeline hold that shows a 0% keyframe diamond and
soft-reloaded on the first nudge (a flash/teleport between the overlay and the
committed position). Make the static position/rotation drag persist as a base
gsap.set (off-timeline, no marker), like the 3D path.
A gsap.set has no runtime tween to patch, so add a 'global-set' instant-patch
that applies the value straight to the element (gsap.set(el, props)) — the
element is static on these channels, so it reflects instantly with no soft
reload. Existing tl.set holds keep the tween 'set' patch; only global sets use
global-set. Create now carries the instant patch too, so the first nudge is
flash-free.
* fix(studio): a base gsap.set shows no keyframe diamond (timeline + panel)
A base gsap.set is parsed as an editable set (for idempotent re-edits), but
synthesizeFlatTweenKeyframes turned it into a synthetic 0% keyframe, so the
timeline track and the panel field showed a phantom keyframe diamond for a
static, non-animated value. Return null for a global set so it contributes no
keyframes — it's an off-timeline static hold, not a keyframe.
* fix(studio): a static set never shows a keyframe diamond (timeline + panel)
A set (gsap.set OR tl.set) is a static hold — a value applied at one point,
not an animated keyframe — so it must not synthesize a phantom keyframe. The
prior fix only skipped GLOBAL gsap.set; on-timeline tl.set holds (and ones a
split/conversion produced) still showed a diamond. Skip every set, which also
aligns the AST keyframe cache with the runtime scan (it already drops every
zero-duration set).
* fix(studio): batch set-property edits (reset 3D no longer 404s)
Reset 3D fires 6 props (rotationX/Y/Z, z, scale, perspective) at a set;
commitSetProps updated them one at a time. A set's id is GROUP-derived, so the
moment scale lands on a rotation set its id shifts (-other -> mixed), 404-ing
the next prop (perspective never got set). Add an update-properties mutation
(merge many props in one call) and have commitSetProps/commitStaticSet use it —
one round-trip, no mid-loop id shift.
* style(studio): fix format + trim 3D-patch helper complexity
oxfmt the runtime-patch file (the failing Format/Preflight check) and reduce
the complexity of the new helpers: flatten keyframeVarsCarryChannel with .some,
extract finiteNumericProps from applyGlobalSet, suppress the inherently-defensive
rebuildKeyframeTween guard chain.
* chore(studio): remove [hf-3d:*] debug logs (3D transform verified working)
Strip the log3d call sites + the debug3d util now that the 3D transform /
static-set / keyframe-rebuild paths are confirmed working.
* chore(studio): strategic [hf-pos:*] logs for position-commit path audit
Temporary DEV-gated logs to confirm which path each drag takes: single drag →
GSAP code path (single-gsap), multi-select/group drag → DEPRECATED CSS-var path
(group-css, applyStudioPathOffset → --hf-studio-offset), and the single CSS
fallback (single-css). To be removed once group drag is routed through GSAP.
* fix(studio): route multi-select group drag through GSAP code path
Group drag committed positions via the deprecated --hf-studio-offset CSS
var (applyStudioPathOffset) and outright blocked GSAP-animated elements.
Single drag already routes through tryGsapDragIntercept (tl.set /
keyframes / gsap.set); group drag now does the same per element, so a
multi-select move writes real GSAP code with no CSS-var fallback. Removed
the now-dead CSS group commit.
* feat(studio): live candidate highlight while marquee-selecting
The marquee only revealed what it selected on mouse-up, so it was easy to
grab too much or too little. Now each element the marquee box currently
intersects is outlined live (studio-accent) as you drag, before release —
so you can see the selection forming. Shares one synchronous OBB/SAT
intersection pass between the live highlight and the commit; the async
source-probe still runs only once, on mouse-up.
* chore(studio): remove temporary [hf-pos:*] position-path debug logs
Investigation done — group drag now routes through the GSAP code path, so
the CSS-vs-GSAP path-audit scaffolding (logPos / debugPos) is no longer
needed. Removes the util and its imports/calls.
* fix(studio): marquee selects/highlights elements at their real positions
The marquee derived element boxes from elementObbCorners, whose
non-identity-transform branch reconstructed the box from offsetLeft/offsetTop
plus the element's own transform matrix — ignoring the matrix translate
(m.e/m.f) and any ancestor transforms. Mid-GSAP-animation (elements carry a
translate() transform), that put boxes at their pre-translate layout
position, so the marquee highlighted/selected the wrong elements vs. the
box shown when you click an element directly.
Route the marquee through the same toOverlayRect basis the selection and
group boxes use (a getBoundingClientRect-based AABB). Now highlight ==
selection-commit == the click-selection box, at the element's real on-screen
position. Drops the buggy OBB/SAT path (elementObbCorners,
marqueeIntersectsObb); AABB matches the selection box, which never rotated.
Adds dev-only [hf-marquee:*] tracing (per-element rect + intersect + skip
reason, JSON) to debug what the marquee sees; stripped from prod builds.
* fix(studio): off-canvas elements no longer render a selection-style border
OffCanvasIndicators drew two layers per partly-off-screen element: a dashed
sliver on the protruding part, plus a solid studio-accent border (with the
selection box-shadow) over the on-canvas portion. That solid border only
ever draws for UNSELECTED elements (selected ones get a real selection box
via the filter), so an unselected off-canvas element looked selected.
Removed the solid inside layer — the dashed protruding sliver stays as the
off-canvas hint.
* chore(studio): remove [hf-marquee:*] debug logs
Marquee position fix is verified; strip the dev-only tracing scaffolding
(logMarquee/debugLabel/debug param) back to the lean intersection loop.
* fix(studio): convert a global gsap.set to a seekable timeline tween + review cleanups
Primary fix: converting a global `gsap.set` to keyframes flipped only the
method (set->to), leaving the callee object `gsap` — emitting `gsap.to(...)`,
an off-timeline tween that fires once at load and isn't on the paused master
`window.__timelines` (the engine can't seek/render it). Reachable from the
cube's keyframe toggle + maybeAutoKeyframeSet on the global sets commitStaticSet
creates. Now re-roots onto the timeline var and adds the position arg, in both
the recast and acorn writers; covered by a convert test seeded from gsap.set in
each path.
Review cleanups: drop dead confirmDelete/<DeleteConfirm> in AudioRow; drop the
always-zero viewRx/viewRy camera params from the 3D projection; un-export four
internal-only symbols (clears fallow unused-exports); re-add the collectMarqueeHits
complexity suppression dropped with the debug scaffolding.
* chore(studio): green the CI gate + 3D panel expanded by default
- File-size: extract the marquee/candidate render into MarqueeOverlay so
DomEditOverlay drops back under the 600-line cap.
- Fallow complexity: suppress the 8 accepted-complexity findings from the 3D/
runtime work (resolveRuntimeTween, readRuntimeKeyframes, hasNonHoldTweenForElement,
commitKeyframeProps, scored, ImageCard, selectionShapeStyles, off-canvas effect)
with the bare directive the linter recognizes.
- 3D transform panel now defaults to expanded (the cube gizmo is the headline).
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690cf1b7a5 |
fix(producer): stop retrying capture attempts that made zero progress (#1725)
* fix(producer): stop retrying capture attempts that made zero progress A structurally broken composition (never-ready page, zero duration, or unparseable HTML) captures no frames, so the adaptive retry loop kept re-running it at halved parallelism — 16->8->4->2->1 workers — each attempt burning a full readiness/protocol timeout per worker. That multiplied wall-clock to ~46min on broken renders and was the driver of the render P95 blowup (~370k -> 2.79M ms) seen Jun 20-22. Add captureAttemptMadeProgress(): when an attempt leaves at least as many frames missing as it set out to capture, it made no forward progress, so the composition is broken rather than the workers being flaky. Bail immediately instead of retrying. A partially-captured attempt still retries, so genuine flaky-worker gaps are unaffected. * fix(producer): log the zero-progress bail + cover it with an integration test Address review feedback on the no-progress capture guard: - Warn before bailing so an oncall can tell a structurally-broken render that bailed fast apart from one that exhausted worker-halving retries (both previously threw the same "frame(s) are missing" message). - Add an integration test that drives executeDiskCaptureWithAdaptiveRetry through the bail (capture functions mocked to write nothing) and asserts a single attempt runs — the gate would otherwise walk 4->2->1 workers. Guards the placement of the gate, not just the predicate. - Reword the helper docstring (drop stray prefix and internal incident detail). |
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ab818a2f1d |
feat(registry): add lower thirds catalog blocks (#1134)
Adds news ticker from #1134, the podcast/interview lower-thirds pack from #1689, and the BILD-style lower third from #1276. Also adds generated catalog pages for flowchart-vertical and vfx-liquid-glass from #1525, plus a Lower Thirds catalog group for discovery. Co-authored-by: Miguel Ángel <miguel.sierra@heygen.com> Co-authored-by: Kiyeon Jeon <kiyeonjeon21@users.noreply.github.com> Co-authored-by: sunlesshalo <198846711+sunlesshalo@users.noreply.github.com> Co-authored-by: Moritz <moritz.wedel@axelspringer.com> Co-authored-by: Claude Sonnet <noreply@anthropic.com> Co-authored-by: Dashsoap <42135402+Dashsoap@users.noreply.github.com> |
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0c05025c04 |
ci(skills): run skills/**/*.test.mjs in CI (#1724)
skills/**/*.test.mjs files (e.g. skills/media-use/scripts/resolve.test.mjs and skills/media-use/scripts/lib/manifest.test.mjs) are bare `node --test` files with only `node:` built-in imports. They aren't part of any workspace package, and the existing `Test` job's path filter (the `code` filter in the `changes` job) excludes `skills/**`, so even on PRs that touch only skills/ those tests never run. This matters for regression guards. The shell-injection probe test added in HF#1723 feeds probe() a filename containing `clip"; touch INJECTED; echo ".mp4` and asserts no marker file is created. The test passes locally but under the current job graph it would never run in CI on a follow-up skills/ change that re-introduces the bug. Closing the gap with a dedicated `Test: skills` job rather than relaxing the `code` filter. The existing `Test` job's steps run `bun run test:scripts` (hardcoded file list) and `bun run --filter '*' test` (workspace packages only), neither of which would actually execute skills tests even if the filter let `skills/**` through. The dedicated job needs no `bun install`, just node 22, since the tests only import from `node:` and relative paths. The discovery step shells out to `find` and fails loudly when zero test files match, so a future rename or layout change can't silently turn this into a no-op pass. Spotted by Via in HF#1723 review thread, confirmed by James as a separate follow-up rather than a blocker for HF#1723. -- Jerrai (https://claude.com/claude-code) |
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7517f6ac86 |
feat(slideshow): per-slide autoplay (manual-advance, opt-in) (#1708)
* feat(slideshow): per-slide autoplay (manual-advance, opt-in) Adds an opt-in `autoplay` flag to slideshow slides: when the presenter lands on a video slide, its `<video>` plays from the start. The slideshow still holds and never auto-advances — the presenter clicks Next when ready. This covers compositions whose own controls can't be clicked (the player renders the composition pointer-events:none). Plumbing (done, tested): - core: `SlideRef.autoplay?: boolean`, parsed + validated in parseSlideshow (a non-boolean autoplay rejects the manifest); carried through resolve. - controller: optional `PlayerPort.playSceneMedia(sceneId)`, fired only on forward `enterSlide` for autoplay slides (not resume/back/sync, so the audience — which mirrors the presenter's media events — isn't double-driven). - component: `playSceneDocumentMedia` reaches the same-origin composition iframe, finds the scene's `<video>`, and asserts playback; `stopMedia` (already wired on slide change) resets it. An autoplay token cancels a pending start when the slide changes. - tests: controller autoplay behavior + parser flag round-trip/validation (131 player + 22 core slideshow tests pass). KNOWN LIMITATION — runtime media-start needs the player media model (@vance): On current main the clip<->timeline binding from #1601 keeps every clip synced and *paused* to the held timeline frame, which wins against playSceneMedia's play() — so the clip does not actually start on main yet (it does on the pre-#1601 player). The correct fix is a sanctioned "let this clip free-run while the timeline holds" path in the player/runtime media controller. Flagging for Vance to wire the start into the #1601 media model (or rebase onto it) when back. The plumbing above is the stable surface that hook plugs into. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(slideshow): address code-review on per-slide autoplay - guard playSceneDocumentMedia behind resolveMode() !== "audience": the audience mirrors the presenter's media events, so it must not independently drive its own copy of the clip. - drop the per-enter window pointerdown/keydown "gesture retry" listeners, which leaked when muted autoplay succeeded without a gesture. The poll already re-asserts play(), so a gesture within the window is picked up next tick. - stop polling once the clip is advancing across two ticks (was re-asserting play() for the full window even after playback was confirmed). - cancel any in-flight autoplay loop on disconnectedCallback (bump the token). - split the poll into findSceneVideo + stepAutoplay helpers (keeps each small). - fix the enterSlide comment: autoplay fires from enterSlide (next/prev/ goToSlide), not resumeSlide (back/backToMain/syncTo). - parser: isOptionalBoolean type guard instead of a one-off helper; drop `as` assertions in the new controller test. 131 player + 22 core slideshow tests pass; lint/format/typecheck/fallow clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(slideshow): autoplay skill guidance + address review nits Addresses review feedback on #1708: - skill: document per-slide `autoplay` in the slideshow standalone-harness reference — when to use it (video is the slide's primary content, its end is the advance cue) vs not (background/ambient loops, footage talked over), per Vance's guidance, before merge. - play() rejection is no longer blanket-swallowed: AbortError (timeline-sync seek interrupt) and NotAllowedError (gesture-gated autoplay) are expected and ignored; any other rejection is surfaced once via console.warn (Via nit 1). - clarify in the SlideRef.autoplay doc that it plays the scene's FIRST <video> (Via nit 2). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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041f2fa196 |
fix(media-use): kill shell command injection in probe/heygen-search/eval
Swap execSync(<shell-string>) → execFileSync(file, [argv]) in probe.mjs, heygen-search.mjs, and eval.mjs so hostile filenames / queries / manifest metadata can't inject shell. Adds probe.test.mjs regression guard and a CI Test (skills) job so it actually runs. Closes the media-use High/Critical scanner alert. |
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f7bc0384f0 |
docs: add 19-skills catalog to README, CLAUDE.md, and Mintlify docs (#1722)
* docs: list all 19 skills in README + add CLAUDE.md maintenance reminder Agents discover skills via the README, so silently-out-of-date entries kill discovery. This change: - Adds a `## Skills` section to the README listing all 19 skills, grouped Router / Creation workflows / Domain skills, with a one-line "use when" blurb for each (sourced from each skill's SKILL.md frontmatter `description:`). - Updates the existing CLAUDE.md `## Skills` section to cover all 19 skills (was missing the domain skills, `/media-use`, `/slideshow`, and `/music-to-video`), mirroring the README's Router / Creation / Domain grouping. - Adds a "Skill catalog maintenance" section to CLAUDE.md so future skill additions / renames update both surfaces and the `/hyperframes` router skill in lockstep. Docs-only — no source or test changes. — Jerrai (https://claude.com/claude-code) * docs(mintlify): add skills catalog page + extend maintenance reminder Per follow-up on HF#1722: the Mintlify docs at hyperframes.heygen.com also need the skills catalog so agent discoverability is consistent across README and docs site. - New: docs/guides/skills.mdx (3-group catalog — router / creation workflows / domain skills — mirrors README structure, sourced from the same SKILL.md frontmatter) - Update: docs/quickstart.mdx — completes the workflow-skills list (was missing /music-to-video, /slideshow, /general-video) and cross-links the new page - Update: docs/introduction.mdx — adds a skills-catalog card to the hero CardGroup and the Next Steps section - Update: docs/docs.json — adds /guides/skills to the Guides nav - Update: CLAUDE.md "Skill catalog maintenance" — adds docs/guides/skills.mdx as the third sync target alongside README and skills/hyperframes/SKILL.md, and notes the count drift surface (README + CLAUDE.md mention "19 AI agent skills" in their intros; the new docs page deliberately omits a count to avoid drift) Docs-only — no source, packages, or test changes. — Jerrai (https://claude.com/claude-code) * docs(readme): oxfmt table column-alignment fix Pure whitespace — oxfmt's table-column alignment caught README.md after the previous commit. No content change. — Jerrai (https://claude.com/claude-code) * docs(skills): reconcile install-command contract across README/CLAUDE/Mintlify Per Magi's review on HF#1722: the new README/CLAUDE/skills.mdx pages described bare `npx skills add heygen-com/hyperframes` as installing all 19 skills, while existing quickstart/prompting docs said the bare command opens a picker and `--all` installs everything. Verified actual CLI behavior with `npx skills add --help` and a clean-dir run: bare command opens an interactive picker for human users (the CLI help documents `--all` as "Shorthand for --skill '*' --agent '*' -y" — the picker-skipping form). Inside an agent the bare command auto-installs all non-interactively, but that's an agent-detection UX shortcut, not the public contract — documenting the picker is correct for human readers. All touched docs now use the consistent contract: - `npx skills add heygen-com/hyperframes` -> interactive picker - `npx skills add heygen-com/hyperframes --all` -> install all 19 (skips picker) - `npx skills add heygen-com/hyperframes --skill <name>` -> install just one Files updated: README.md, CLAUDE.md, docs/guides/skills.mdx. Existing docs/quickstart.mdx and docs/guides/prompting.mdx already used this contract and are unchanged. — Jerrai (https://claude.com/claude-code) |
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56859b618f |
refactor(skills): rename graphic-overlays skill to talking-head-recut (#1720)
Rename the `graphic-overlays` workflow skill to `talking-head-recut`: - move skills/graphic-overlays/ -> skills/talking-head-recut/ - update SKILL.md frontmatter name, H1, and self-references - update all /graphic-overlays route references (hyperframes router, general-video, root + cli-template AGENTS.md/CLAUDE.md, docs, quickstart) - update telemetry --skill flag, example composition id, timeline key - update .prettierignore path and scripts/test-skills-fresh.sh Identifier-only rename: the graphic-overlay card mechanism, design references, and trigger wording are unchanged. Co-authored-by: kiritowoo <295860553+kiritowoo@users.noreply.github.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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1494f715fb | chore: release v0.7.7 (#1719) v0.7.7 | ||
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96ab4b18a4 | fix(plugin): avoid high compression silence fixture (#1717) | ||
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0558b8761e | fix(producer): retry probe navigation timeouts (#1713) | ||
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64eaad7d69 |
feat(slideshow): auto-set interactive on inner player (#1712)
* feat(slideshow): auto-set interactive on inner player The slideshow now sets the `interactive` attribute on its inner <hyperframes-player> instances at mount time, so pointer events reach the composition iframe automatically. Removes the agent-compliance burden of having to remember to add `interactive` on every player tag inside a slideshow. Idempotent: an author-supplied `interactive` attribute (any value, including `interactive="false"`) is preserved. A MutationObserver also picks up players inserted dynamically after the initial mount. Standalone player usage outside a slideshow still requires the explicit attribute — that surface is unchanged. Skill guidance at skills/slideshow/SKILL.md updated to reflect the automatic behavior. * docs(slideshow): clarify interactive attribute semantics Per Rames R1 review feedback: the test comment implied `interactive="false"` is an author opt-out, but `:host([interactive])` is presence-matching per HTML boolean-attribute convention — so any value (including "false") enables pointer events at runtime. The slideshow's mechanical wire-up preserves any author-supplied value verbatim for DOM hygiene, not as a runtime opt-out. |
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364992203e |
feat(studio): motion editing — speed-curve editor, class-tween attribution, per-keyframe size & ease (#1705)
Speed-curve editor: a fixed-square cubic-bezier graph (grid, linear reference,
draggable handles, live preview) for editing eases; conventional preset grid.
Class/selector tweens: attribute `gsap.from(".dot", …)`-style tweens to every
matching element so they surface in the inspector and keep their timeline
keyframe diamonds when the clip is selected.
Apply-to-all easing: a "Set all…" control sets easeEach and strips every
per-keyframe ease override in one mutation (AE select-all + F9). Implemented in
BOTH gsap writers — the acorn writer and the recast writer (the default server
path); the recast side was missing resetKeyframeEases, so "Set all" set easeEach
but left per-keyframe eases in place.
Per-keyframe size: resizing an animated element writes a width/height keyframe
at the playhead — other keyframes keep their size — instead of a global
gsap.set hold; static elements keep the simple global resize. The extra size
tween exposed a motion-path bug (the overlay read whichever tween contained the
playhead), fixed with an opt-in requireChannels filter so the path only reads
the positional tween.
Inferred Timing: derive Start/End/Duration from an element's animations when it
has no authored clip range, instead of showing 0.00s.
Ease labels now surface the raw GSAP token (power2.out, back.out, …) instead of
invented names ("Smooth slowdown") that confused authors.
Also pass the preview iframe to the inspector's animation hook so element
resolution runs, and remove the unused editDebugLog facility.
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814c96cefa |
fix(skills): make media-use frontmatter valid YAML so skills add works (#1709)
The `media-use` SKILL.md `description:` was an unquoted YAML scalar containing a mid-value `: ` (`...the full cascade: project cache...`). YAML 1.2 reads that as a nested mapping and the parse fails with "Nested mappings are not allowed in compact mappings". `skills add` aborts the entire install when any one skill fails to parse, so this single file blocked installing all 19 skills for everyone following the README's `npx skills add heygen-com/hyperframes`. - Replace the offending `: ` with ` — ` (keeps the plain-scalar style used by the other 18 skills; the description already uses `—` as a separator). - Add a frontmatter guard to scripts/lint-skills.ts that flags unquoted top-level scalars containing `: ` — the exact ambiguity — so this can't regress. No new dependency. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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34bb496566 |
test(media-use): resolve tests + eval harness (#1685)
* feat(media-use): core infrastructure — manifest, cache, adopt, probe Foundation for media-use — the media resolution layer for HyperFrames. - manifest.mjs: JSONL read/write/find for .media/manifest.jsonl - index-gen.mjs: regenerate agent-readable index.md from manifest - cache.mjs: content-addressed global cache at ~/.media/ (SHA-256, sentinel) - freeze.mjs: download URL or copy local file to .media/ - probe.mjs: extract duration/dimensions via ffprobe - adopt.mjs: scan assets/ directory, register existing files with metadata - 19 passing tests (manifest round-trip, cache, promote, index generation) * fix(media-use): oxfmt formatting + cap freeze download size Format adopt/cache/probe/manifest.test (CI oxfmt --check gate). Cap freezeUrl downloads at 256MB so a hostile/runaway URL can't fill the disk (addresses CodeQL #670: network data written to file). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(media-use): resolve engine + all providers + brand from frame.md - resolve.mjs: cheapest-first cascade - BGM/SFX via heygen --headers, Image/Icon via heygen asset search - Brand tokens from frame.md / design.md (local, no API) - SKILL.md: full agent docs + hyperframes.dev/design redirect - Router skill + workflow skill references * fix(media-use): oxfmt formatting for resolve + providers Format brand/heygen-search/providers/sfx providers + resolve.mjs (CI oxfmt --check gate). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(media-use): align providers with the real heygen CLI surface (v0.1.6) Verified live against the official Go `heygen` CLI v0.1.6 with a valid key: - Caller attribution: pass `--headers 'X-HeyGen-Client-Source: media-use'` (the allowlisted flag the CLI added for media-use in v0.1.6). The old `--x-source media-use` was never a real flag and broke every call. - Command is `asset search` (the `list` leaf was dropped in v0.1.6), not `asset search list`. - `--min-score` is sent server-side: honored by `audio sounds list`, but the `asset search` backend rejects it and returns no score field, so only the audio providers pass it (image/icon don't). - Drop hardcoded `ext` so resolve.mjs derives it from the URL: catalog icons are .png (not .svg), some BGM is .wav (not .mp3). Also: surface CLI/auth failures on stderr instead of swallowing them as 'no results', carry icon width/height through, and document the heygen CLI install + >= v0.1.6 requirement. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): redesign Asset tab + fix beat analysis auto-trigger Asset tab: categorized sections, filter chips, text search, audio spectrum visualizer, "in use" badge, manifest metadata, panel tokens. Beat fix: only run analysis when a beats file exists on disk. * fix(studio): oxfmt formatting for AssetsTab CI oxfmt --check gate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test(media-use): resolve tests + eval harness 12 resolve engine tests + eval against 7 real registry blocks. * fix(media-use): oxfmt formatting for eval + resolve tests CI oxfmt --check gate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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92befea305 |
feat(studio): redesign Asset tab + fix beat analysis auto-trigger (#1684)
* feat(media-use): core infrastructure — manifest, cache, adopt, probe Foundation for media-use — the media resolution layer for HyperFrames. - manifest.mjs: JSONL read/write/find for .media/manifest.jsonl - index-gen.mjs: regenerate agent-readable index.md from manifest - cache.mjs: content-addressed global cache at ~/.media/ (SHA-256, sentinel) - freeze.mjs: download URL or copy local file to .media/ - probe.mjs: extract duration/dimensions via ffprobe - adopt.mjs: scan assets/ directory, register existing files with metadata - 19 passing tests (manifest round-trip, cache, promote, index generation) * fix(media-use): oxfmt formatting + cap freeze download size Format adopt/cache/probe/manifest.test (CI oxfmt --check gate). Cap freezeUrl downloads at 256MB so a hostile/runaway URL can't fill the disk (addresses CodeQL #670: network data written to file). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(media-use): resolve engine + all providers + brand from frame.md - resolve.mjs: cheapest-first cascade - BGM/SFX via heygen --headers, Image/Icon via heygen asset search - Brand tokens from frame.md / design.md (local, no API) - SKILL.md: full agent docs + hyperframes.dev/design redirect - Router skill + workflow skill references * fix(media-use): oxfmt formatting for resolve + providers Format brand/heygen-search/providers/sfx providers + resolve.mjs (CI oxfmt --check gate). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(media-use): align providers with the real heygen CLI surface (v0.1.6) Verified live against the official Go `heygen` CLI v0.1.6 with a valid key: - Caller attribution: pass `--headers 'X-HeyGen-Client-Source: media-use'` (the allowlisted flag the CLI added for media-use in v0.1.6). The old `--x-source media-use` was never a real flag and broke every call. - Command is `asset search` (the `list` leaf was dropped in v0.1.6), not `asset search list`. - `--min-score` is sent server-side: honored by `audio sounds list`, but the `asset search` backend rejects it and returns no score field, so only the audio providers pass it (image/icon don't). - Drop hardcoded `ext` so resolve.mjs derives it from the URL: catalog icons are .png (not .svg), some BGM is .wav (not .mp3). Also: surface CLI/auth failures on stderr instead of swallowing them as 'no results', carry icon width/height through, and document the heygen CLI install + >= v0.1.6 requirement. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): redesign Asset tab + fix beat analysis auto-trigger Asset tab: categorized sections, filter chips, text search, audio spectrum visualizer, "in use" badge, manifest metadata, panel tokens. Beat fix: only run analysis when a beats file exists on disk. * fix(studio): oxfmt formatting for AssetsTab CI oxfmt --check gate. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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b2dc353725 |
feat(media-use): resolve engine + BGM/SFX/image/icon providers (#1683)
* feat(media-use): core infrastructure — manifest, cache, adopt, probe Foundation for media-use — the media resolution layer for HyperFrames. - manifest.mjs: JSONL read/write/find for .media/manifest.jsonl - index-gen.mjs: regenerate agent-readable index.md from manifest - cache.mjs: content-addressed global cache at ~/.media/ (SHA-256, sentinel) - freeze.mjs: download URL or copy local file to .media/ - probe.mjs: extract duration/dimensions via ffprobe - adopt.mjs: scan assets/ directory, register existing files with metadata - 19 passing tests (manifest round-trip, cache, promote, index generation) * fix(media-use): oxfmt formatting + cap freeze download size Format adopt/cache/probe/manifest.test (CI oxfmt --check gate). Cap freezeUrl downloads at 256MB so a hostile/runaway URL can't fill the disk (addresses CodeQL #670: network data written to file). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(media-use): resolve engine + all providers + brand from frame.md - resolve.mjs: cheapest-first cascade - BGM/SFX via heygen --headers, Image/Icon via heygen asset search - Brand tokens from frame.md / design.md (local, no API) - SKILL.md: full agent docs + hyperframes.dev/design redirect - Router skill + workflow skill references * fix(media-use): oxfmt formatting for resolve + providers Format brand/heygen-search/providers/sfx providers + resolve.mjs (CI oxfmt --check gate). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(media-use): align providers with the real heygen CLI surface (v0.1.6) Verified live against the official Go `heygen` CLI v0.1.6 with a valid key: - Caller attribution: pass `--headers 'X-HeyGen-Client-Source: media-use'` (the allowlisted flag the CLI added for media-use in v0.1.6). The old `--x-source media-use` was never a real flag and broke every call. - Command is `asset search` (the `list` leaf was dropped in v0.1.6), not `asset search list`. - `--min-score` is sent server-side: honored by `audio sounds list`, but the `asset search` backend rejects it and returns no score field, so only the audio providers pass it (image/icon don't). - Drop hardcoded `ext` so resolve.mjs derives it from the URL: catalog icons are .png (not .svg), some BGM is .wav (not .mp3). Also: surface CLI/auth failures on stderr instead of swallowing them as 'no results', carry icon width/height through, and document the heygen CLI install + >= v0.1.6 requirement. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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73f6d3e5be |
feat(media-use): core infrastructure — manifest, cache, adopt, probe (#1682)
* feat(media-use): core infrastructure — manifest, cache, adopt, probe Foundation for media-use — the media resolution layer for HyperFrames. - manifest.mjs: JSONL read/write/find for .media/manifest.jsonl - index-gen.mjs: regenerate agent-readable index.md from manifest - cache.mjs: content-addressed global cache at ~/.media/ (SHA-256, sentinel) - freeze.mjs: download URL or copy local file to .media/ - probe.mjs: extract duration/dimensions via ffprobe - adopt.mjs: scan assets/ directory, register existing files with metadata - 19 passing tests (manifest round-trip, cache, promote, index generation) * fix(media-use): oxfmt formatting + cap freeze download size Format adopt/cache/probe/manifest.test (CI oxfmt --check gate). Cap freezeUrl downloads at 256MB so a hostile/runaway URL can't fill the disk (addresses CodeQL #670: network data written to file). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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eee376cb5e | chore: release v0.7.6 (#1707) v0.7.6 | ||
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9bf1e1c298 |
fix(runtime): keep stamped flow children in document flow in preview (#1702)
Studio/preview stamps `data-start` onto ID'd and GSAP-targeted flow children (eg. a <header>/<footer> in a flex column) so the design panel can discover them. applyClipLayout then force-absolutized those stamped elements as if they were authored overlay clips, collapsing the layout: the footer shrink-wrapped and its `justify-content: space-between` clustered into the top-left, while the rendered video — which never stamps (production renders run as the top-level page, not in an iframe) — stayed correct. Mark runtime-stamped clips with `data-hf-autostamped` and skip them in applyClipLayout so they remain in document flow. The preview now matches the rendered video (true WYSIWYG). Authored overlay clips are unchanged, so the golden regression suite is unaffected. |
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1c389983de |
fix(cli): ship player + slideshow bundles so present/play work from npm (#1706)
`present` and `play` render compositions in the standalone browser player, resolving the player/slideshow IIFE bundles via resolvePlayerPath / resolveSlideshowPath. Those resolvers look for the bundles alongside the built CLI (dist/hyperframes-player.global.js, dist/hyperframes-slideshow.global.js), but build-copy.mjs never staged them into dist/. The remaining candidate paths are monorepo-dev only, so an npm install has nothing to resolve. Result: `npx hyperframes present` always failed with "@hyperframes/player not found", forcing users to run the presenter from a monorepo checkout. Copy both player globals from packages/player/dist into the CLI dist during build:copy (existsSync-guarded + warn, matching the surrounding pattern). The runtime bundle is already handled by build:runtime. Verified: the globals now appear in `npm pack`, and `node dist/cli.js present` starts without the player-not-found error. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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89ff299a11 |
fix(engine): defend macOS regular Chrome screenshots
Fixes #1699. |
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821bf2921a |
feat(cli): export .srt/.vtt caption sidecars from a transcript (#1704)
Add formatSrt/formatVtt/wordsToCues to normalize.ts (the inverse of the existing parseSrt/parseVtt) and a 'hyperframes transcribe <transcript> --to srt|vtt' export mode. Word-level whisper transcripts group into cues on sentence boundaries with maxChars/maxGap guards; imported phrase-level cues pass through unchanged. Default transcribe behavior is unchanged and no new dependencies are added. Co-authored-by: Matt Van Horn <455140+mvanhorn@users.noreply.github.com> |
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97db811a2f |
feat(studio): per-keyframe ease presets, velocity fitting, gesture smoothing (#1694)
Per-keyframe speed-curve editing, velocity-based ease fitting, and Gaussian gesture smoothing. Easy Ease presets, per-segment KeyframeEaseList with a bezier editor, AE-convention ease fitting, position-only set-tween rows, and AnimationCard extraction. |
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8ae010bf51 |
feat(studio): marquee multi-selection + off-canvas indicators (#1693)
* chore(studio): remove all console.* calls from studio package * chore(studio): address review — remove dead stubs, restore consent notice - Delete empty if-blocks left after console removal (snapTargetCollection, Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording dev guard + now-unused isDevBuild) and the stale "surface in dev" comment. - Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher. - Restore the one-time telemetry consent disclosure in showNoticeOnce (kept behind a pragma — it is a user-facing notice, not debug noise). - Remove the missed timelineIcons console.warn while preserving the `tag || "div"` null-safety fallback. - Route caption auto-save failures (a data-loss path) through telemetry instead of swallowing silently. - Restore the accidentally-clobbered css-var-fonts output.mp4 fixture. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(runtime): immediateRender for set tweens + array timeline normalization - Set tweens now emit immediateRender:true so they render on page load without requiring the runtime to seek past position 0 - Runtime IIFE normalizes array timelines (window.__timelines = [tl]) to keyed objects, and auto-adds data-start on root elements - Drag teardown clears translate:none to prevent #1673 fly-off - Position-only set tweens hidden from timeline diamonds (3 cache paths) - Parser: ease-only keyframe update preserves existing properties * fix(runtime): address review — restore perf gate, debug surface, scrub restore - Restore the #1651 skipForInjectedVideo gate in media.ts that was dropped on restack — avoids ~2400 wasted per-tick seeks on video-heavy renders. - Restore the console.debug body + docstring bullet of swallow() in diagnostics.ts: the __hfDebug opt-in debug surface had been gutted to an empty if-block. - Rebind: after the progress-cycle set() kick, seek to state.currentTime via totalTime() instead of snapping to 0, so a rebind after scrub / soft-reload restore keeps the playhead. - Array __timelines normalization + data-start default now resolve the root via a shared findRootCompositionEl() that honors data-root="true" first (matches resolveRootCompositionElement, which now delegates to it). - Ease-only keyframe update leaves a primitive (non-object) keyframe value untouched instead of wiping it to {}; add a preservation unit test. - Document the boundDuration<=0 progress(1) kick + restore the STATIC-case comment in gsapRuntimeBridge. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(studio): marquee multi-selection + off-canvas indicators - Click+drag on empty canvas draws dashed selection rectangle - SAT/OBB intersection handles rotated/scaled/skewed elements - Shift+marquee adds to existing selection - Click on empty canvas deselects - Off-canvas elements show dashed outline indicators (clickable) - Dashed border only shows outside canvas, solid inside (clip-path) - 12 geometry unit tests * feat(studio): address review — group-aware off-canvas indicators + fixes - Off-canvas indicator suppression now skips every selected element (primary AND marquee group members), not just the primary, so group members no longer render a doubled overlay (group rect + dashed indicator). - Drop selection from the off-canvas layout effect deps; the selected-element filter runs at render time. Avoids re-walking geometry on each selection change. - applyMarqueeSelection now honors STUDIO_INSPECTOR_PANELS_ENABLED. - Restore the stale-selection clear in useDomEditPreviewSync when the selected element no longer resolves after a re-sync. Drag-release stays handled by suppressNextBoxClickRef. - Off-canvas indicator is keyboard-accessible; canvas cursor driven by marquee rect state, not a render-time ref read. - Rename partiallyOutside -> extendsOutsideComp + comment the clip-path hit-test. - Extract OffCanvasIndicators into its own component (DomEditOverlay was already over the 600-LOC cap on this branch; extraction brings it under). - Declare onUpdateKeyframeEase on PropertyPanelProps so this branch typechecks standalone (handler + wiring already here; only the type had leaked upstack). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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6987447a75 |
fix(runtime): immediateRender for set tweens + array timeline normalization (#1692)
* chore(studio): remove all console.* calls from studio package * chore(studio): address review — remove dead stubs, restore consent notice - Delete empty if-blocks left after console removal (snapTargetCollection, Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording dev guard + now-unused isDevBuild) and the stale "surface in dev" comment. - Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher. - Restore the one-time telemetry consent disclosure in showNoticeOnce (kept behind a pragma — it is a user-facing notice, not debug noise). - Remove the missed timelineIcons console.warn while preserving the `tag || "div"` null-safety fallback. - Route caption auto-save failures (a data-loss path) through telemetry instead of swallowing silently. - Restore the accidentally-clobbered css-var-fonts output.mp4 fixture. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(runtime): immediateRender for set tweens + array timeline normalization - Set tweens now emit immediateRender:true so they render on page load without requiring the runtime to seek past position 0 - Runtime IIFE normalizes array timelines (window.__timelines = [tl]) to keyed objects, and auto-adds data-start on root elements - Drag teardown clears translate:none to prevent #1673 fly-off - Position-only set tweens hidden from timeline diamonds (3 cache paths) - Parser: ease-only keyframe update preserves existing properties * fix(runtime): address review — restore perf gate, debug surface, scrub restore - Restore the #1651 skipForInjectedVideo gate in media.ts that was dropped on restack — avoids ~2400 wasted per-tick seeks on video-heavy renders. - Restore the console.debug body + docstring bullet of swallow() in diagnostics.ts: the __hfDebug opt-in debug surface had been gutted to an empty if-block. - Rebind: after the progress-cycle set() kick, seek to state.currentTime via totalTime() instead of snapping to 0, so a rebind after scrub / soft-reload restore keeps the playhead. - Array __timelines normalization + data-start default now resolve the root via a shared findRootCompositionEl() that honors data-root="true" first (matches resolveRootCompositionElement, which now delegates to it). - Ease-only keyframe update leaves a primitive (non-object) keyframe value untouched instead of wiping it to {}; add a preservation unit test. - Document the boundDuration<=0 progress(1) kick + restore the STATIC-case comment in gsapRuntimeBridge. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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adb40321d6 |
chore(studio): remove all console.* calls from studio package (#1691)
* chore(studio): remove all console.* calls from studio package * chore(studio): address review — remove dead stubs, restore consent notice - Delete empty if-blocks left after console removal (snapTargetCollection, Player asset-poll, useTimelineSyncCallbacks 5s probe, useGestureRecording dev guard + now-unused isDevBuild) and the stale "surface in dev" comment. - Drop the dangling no-console pragma + dead duplicate-id branch in sourcePatcher. - Restore the one-time telemetry consent disclosure in showNoticeOnce (kept behind a pragma — it is a user-facing notice, not debug noise). - Remove the missed timelineIcons console.warn while preserving the `tag || "div"` null-safety fallback. - Route caption auto-save failures (a data-loss path) through telemetry instead of swallowing silently. - Restore the accidentally-clobbered css-var-fonts output.mp4 fixture. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ae8b94c518 |
docs(skills): route /slideshow as a workflow, not a domain capability (#1701)
* docs(hyperframes): route /slideshow as a workflow, not a capability Move /slideshow out of the domain-skill capability map and into the intent router as a top-level workflow. It is an intent-gated orchestration that produces a navigable deck, not an atomic capability loaded on demand. Also clarify that workflows need not output a video: /slideshow builds a deck and /remotion-to-hyperframes ports a composition. Adds the cheat-sheet row, a disambiguation bullet, and the per-workflow detail block. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(hyperframes): sharpen /slideshow disambiguation to match its intent gate Reword the slideshow disambiguation bullet to match the skill's actual intent-confirmation behavior: an explicit "slideshow" request proceeds directly; an adjacent trigger ("deck / slides / presentation / convert this page") makes /slideshow confirm before authoring and switch to the appropriate non-slideshow workflow if not. Drops the inaccurate "may actually want a video" narrowing. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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54cab331d0 |
feat(cli): shared TTS/BGM auth preflight + caption and skill-workflow fixes (#1697)
* fix: handle caption skin workflow * docs(skills): simplify the finalize step across video workflows - Drop --strict-layout; all skills use plain `hyperframes inspect` - Add the caption text_box_overflow false-positive note to faceless-explainer - On a failed check, the orchestrator makes the cheapest safe edit itself (no worker re-dispatch / Step 3 backtrack language) - Snapshot: glance at the stitched contact-sheet.jpg and move on Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(auth): onboarding-first `auth status` + shared TTS/BGM preflight When no HeyGen credential is configured, `hyperframes auth status` now prints registration-first guidance instead of a terse error: - Interactive / agent-driven sessions get sign-in guidance led by `hyperframes auth login` (the OAuth step that also creates an account and is shared with heygen-cli), and never steer users to a per-repo `.env`. CI / non-interactive runs get a terse note. Exit 1 is kept so the "am I logged in?" `$?` contract still holds. - It probes which local engine voice/music will fall back to (Kokoro / MusicGen, mirroring the skill resolution order) and whether their Python deps are installed, with a pip hint when missing. `--json` exposes `recommended_action` + `offline_engines` for skills to branch. - `doctor` gains matching "TTS (Kokoro)" / "BGM (MusicGen)" checks via the same shared probe (findPython/hasPythonModules extracted to tts/python.ts; provider resolution in audio/providers.ts). Every TTS/BGM workflow now relays this at Step 0 (setup) instead of improvising its own "missing key" prompt: pr-to-video, product-launch- video, faceless-explainer, website-to-video, music-to-video. The canonical behavior + key-priority table live once in hyperframes-media. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat(pr-to-video): scale recommended video length to PR change size Step 0 led with a fixed ~60-90s length default. Now the recommended length is derived from the PR's diff stat (lines added+deleted, nudged by file count) on a tier scale (trivial ~20-40s → large ~110-180s, hard cap ~3 min), reusing the same PR peek already done to infer the angle. The agent states the basis when proposing it, and a huge PR with one headline change still stays tight. User can always override. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(captions): embed brand fonts whose files use separators brandFontFaces() matched font files by stripping only whitespace, so an underscore/hyphen-named file (TT_Norms_Pro_Bold.woff2) never matched the family key "ttnormspro" — captions shipped with no @font-face, the font_family_without_font_face bug. Now both family and filename normalize away all non-alphanumerics; families match longest-key-first so a parent family can't swallow a more specific one's files (TT Norms Pro vs Mono); each file is claimed once; "demibold" ranks before "bold"; and when nothing matches it warns loudly at build time instead of returning "". Also: parseFonts() falls back to h1/h2/title/hero display roles, and the frame-worker + caption authoring docs spell out that only shipped font files render — no system CJK/Devanagari families on the headless renderer. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(hyperframes-media): enforce sign-in preflight on standalone BGM/TTS A one-off "generate me a BGM" request went straight to local MusicGen without recommending sign-in: bgm.md/tts.md framed the no-credential path as an automatic fallback, so the generation path bypassed the Preflight stop, and the preflight used a bare `hyperframes auth status` that isn't on PATH in a fresh `npx skills` project. - Preflight now applies to one-off generation as well as workflows, uses `npx hyperframes auth status`, and says: if the CLI can't run, still recommend signing in and STOP — never treat "no credential" as a silent green light for local generation. - bgm.md and tts.md point at the Preflight before generating, reframing local generation as the fallback the user opts into, not a default. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(auth): add Authentication & API keys guide Document signing in, the keys each capability (voice, music, capture) uses, their resolution priority, and the fully local fallback. Add the guide to the nav and cross-link it from the cloud deploy note and the CLI env-var reference. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(lint): strip HTML comments in a fixpoint loop (CodeQL) Single-pass <!-- --> removal can re-form a complete comment from adjacent markers (e.g. `<<!-- -->!-- ... -->`), letting a decoy <template> survive and hijack the template-boundary match. Loop to a fixpoint, mirroring the captions.mjs precedent; add a regression test that fails on single-pass (2 root findings) and passes on the loop. Also wrap the build-frame.mjs node:fs imports to satisfy oxfmt — the new copyFileSync import pushed the line past the width limit, which was the sole cause of the Format / Preflight CI failures. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(lint): strip HTML comments with a linear scan (CodeQL ReDoS) The fixpoint loop still ran a /<!--[\s\S]*?-->/ regex per pass, which backtracks O(n^2) on inputs with many unterminated "<!--" — CodeQL js/polynomial-redos (high). Looping the same regex (the prescribed fix) never addressed this; only the regex itself does. Replace it with an indexOf-based linear strip in utils.ts (stripHtmlComments), kept in a fixpoint loop so markers that re-form when a comment is removed are still stripped. 200k unterminated "<!--" now strips in ~3ms instead of quadratic time; behavior is otherwise unchanged — unterminated comments are kept verbatim, as the old regex left them. The re-forming regression test still guards it. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(auth): make TTS/BGM sign-in guidance accurate and runnable From team review of the not-signed-in onboarding: - OAuth is a `hyperframes auth login` feature only. The separate `heygen` CLI is API-key-only — `heygen auth login` stores a pasted key, it is not OAuth and does not create an account. Stop presenting the two CLIs as the same OAuth/sign-up step. - Use `npx hyperframes` in every imperative and runtime hint. Bare `hyperframes` is not on PATH on a fresh machine (command not found); only `npx hyperframes` is guaranteed. Also updates the JSON recommended_action. - Drop `heygen auth login` from the terminal/skill onboarding: it needs its own install and there is no `npx heygen`, so it was a command-not-found trap. The shared-credential fact stays in the reference docs. Covers the `auth status` guidance + tests, the Authentication docs, the shared hyperframes-media preflight (SKILL, requirements, tts, error hints), and the `npx hyperframes auth status` preflight in every TTS/BGM workflow (pr-to-video, product-launch-video, faceless-explainer, website-to-video, music-to-video). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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c7b9bf3386 |
fix(studio): resolve project-root-relative asset URLs in preview iframe (#1698)
## What Studio preview now resolves `<video src="../../assets/x.mp4">` (and the same shape for `<img>`, `<audio>`, inline `style` `url()`, and `<style>` CSS `url()`) against the sub-composition's URL — matching what the server-side bundler already does for the render path. ## Why Authored compositions live at `compositions/frames/*.html` and reference project-root assets either as plain `assets/x.mp4` (already correct because the main document's `<base href>` points at the project preview root) or as `../../assets/x.mp4` (the explicit project-root-relative form). The server-side `inlineSubCompositions` flattens sub-comps into `index.html` and rewrites the `../`-form against the sub-comp's source path so it resolves against the project root in the baked render. The browser-side runtime that mounts external sub-compositions via `fetch` did no such rewriting. So `<video src="../../assets/x.mp4">` authored inside a `compositions/frames/scene.html` resolved against the main document's base href, climbed above the project root, and 404'd in Studio preview — even though the same path rendered correctly in the final video. An OSS user (Miao Yang) hit this in a real project. ## How Added `rewriteSubCompositionAssetPaths` to the runtime `compositionLoader`. After parsing the fetched sub-composition HTML and before extracting any nodes, walk the parsed document and rewrite the same surface the server-side path touches: - `[src]` and `[href]` attributes on every element - `[style]` attribute `url(...)` references - `<style>` element CSS `url(...)` references The rewrite mirrors the producer's semantics exactly: only values that start with `../` (or are literal `..`) are rewritten — against the sub-composition's URL via `new URL(value, compositionUrl)`. Absolute URLs, root-relative paths, `data:`, hash refs, and plain `assets/x.mp4` are left untouched. **Plain relative paths must not be rewritten** because the main document's `<base href>` already covers them; rewriting would double-prefix the URL. The walk recurses into `<template>` content because authored compositions typically wrap their rendered body in a `<template>` and `querySelectorAll` does not enter template content (it lives in a detached `DocumentFragment`). ## Test plan - [x] Unit tests added (6 new tests in `compositionLoader.test.ts`): rewrites `../`-traversing src on template-wrapped sub-comps; leaves plain relative paths untouched (no double-prefix); leaves absolute / data / hash / root-relative URLs untouched; rewrites CSS `url()` in `<style>` blocks and inline `style` attributes; rewrites for non-template (full-HTML-doc) sub-comps. - [x] Full core test suite green (2065 tests). - [x] Full studio test suite green (1148 tests). - [x] Manual verification with the reporter's actual project: before the fix one `<video>` with a `../../assets/...` src returned `MEDIA_ELEMENT_ERROR: Format error`; after the fix all 7 `<video>` elements load (`readyState=4`, correct `currentSrc`). The 6 plain `assets/...` paths are *unchanged* (no double-prefix) and continue to resolve via `<base href>` as before. - [x] `bun run lint`, `bun run format:check`, `bun run typecheck`, `fallow audit` all green. Reported by Miao Yang. — Jerrai (https://claude.com/claude-code) |
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5242dde2dc |
feat(telemetry): attribute renders to the authoring workflow skill (#1695)
* feat(telemetry): attribute renders to the authoring workflow skill Add an optional `--skill` flag to `hyperframes render` and tag the `render_complete` / `render_error` events with `authoring_skill`, so render usage can be broken down per authoring workflow. The value is slug-gated (a malformed value is ignored) and the existing anonymous / opt-out telemetry pipeline is otherwise unchanged. Each end-user workflow that renders now passes `--skill=<name>` on its render command: embedded-captions, faceless-explainer, graphic-overlays, motion-graphics, music-to-video, pr-to-video, product-launch-video, remotion-to-hyperframes, website-to-video. Not instrumented, by design: general-video renders freeform with no canonical render command to attach to, and slideshow produces an interactive deck rather than a rendered video. Both can follow up if per-skill numbers are wanted. * fix(telemetry): address review — shared slug util, equals-form flag, invalid-value warning - Extract the SKILL_SLUG regex + a normalizeSkillSlug() helper into telemetry/skill.ts, shared by the `events` and `render` commands (the regex was duplicated). `render` adopts normalizeSkillSlug (so it now trims the value, matching `events`); `events` references the shared SKILL_SLUG. + unit test. - `render` warns on a non-empty but invalid --skill value (e.g. a camelCase typo) so attribution isn't silently lost — stderr only, never fails the render. - embedded-captions render script: `--skill embedded-captions` -> `--skill=embedded-captions`. On an older CLI that does not declare --skill, the space form leaks the value as a positional and clobbers the project dir (resolveProject fails); the equals form is parsed as a self-delimiting flag and safely ignored. Verified via Node parseArgs(strict:false). Addresses review feedback on the PR (shared util + .trim drift, version-skew safety, invalid-value visibility). --------- Co-authored-by: kiritowoo <295860553+kiritowoo@users.noreply.github.com> |
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649c216394 | chore: release v0.7.5 v0.7.5 | ||
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ea23e6309f | fix(player): treat runtime timeline as cross-origin ready (#1690) | ||
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546b2d770b |
fix(producer): retry probe stage on transient browser errors (#1688)
* fix(producer): retry probe stage on transient browser errors (#1687) The distributed render plan stage crashes when headless Chrome encounters a transient frame detachment ("Navigating frame was detached") during browser probe, with no retry logic. The plan tarball is never uploaded, and all downstream chunk workers fail with S3 404. Add a retry-with-fresh-session mechanism to the probe stage: - `isTransientBrowserError()` classifier in the engine identifies 9 known transient Puppeteer/Chrome errors (frame detached, target closed, session closed, protocol error, page crashed, execution context destroyed, etc.). - `runProbeStage()` wraps browser session creation + initialization in a retry loop (max 2 attempts). On transient error: logs structured diagnostics (attempt, isTransient, error message, elapsed time), closes the crashed session cleanly, creates a fresh browser, and retries. Non- transient errors throw immediately without consuming retry budget. - 17 unit tests for the error classifier, 3 integration tests for retry behavior (successful retry, immediate throw on non-transient, exhaust retry budget on persistent transient). Closes #1687 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: address review feedback — widen retry scope, deduplicate patterns - Move createCaptureSession inside the retry try/catch so browser launch failures (Failed to launch the browser process, ECONNREFUSED) are also retried — not just initializeSession errors. - Deduplicate transient error patterns: remove "Protocol error.*Target closed" (subsumed by "Target closed") and "Navigation failed because browser has disconnected" (subsumed by "browser has disconnected"). - Add browser launch failure patterns: "Failed to launch the browser process" and "ECONNREFUSED". - Add test for createCaptureSession transient throw (browser launch retry). - Update test mock comment to document sync requirement with engine pattern list. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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899b8faa12 |
fix: flag visible GSAP transition overlays (#1686)
* fix: flag visible GSAP transition overlays * fix: cover GSAP overlay lint review cases |
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ba77a0bd72 | chore: release v0.7.4 v0.7.4 | ||
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45a9440c61 |
fix(producer): derive duration from sub-composition timing when root has no data-duration (#1680)
When the root element lacks an explicit data-duration attribute and there is no GSAP timeline, getDeclaredDuration now computes max(data-start + data-duration) across all sub-compositions instead of returning zero. |
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656c1200ee | fix(core): skip empty sub-composition files instead of aborting render (#1678) | ||
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d4aa5f93e1 |
fix(studio): guard against null tag in timeline track style (#1679)
getTrackStyle() can receive a falsy tag at runtime (e.g. empty string from timeline element defaults), causing toLowerCase() and startsWith() to throw. Default to "div" when tag is falsy. |
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344618e22a |
fix(cli): improve whisper-cpp install guidance and add doctor check (#1681)
- Platform-specific install instructions for Linux (apt) and Windows (releases page / cmake) instead of a generic "see GitHub" fallback - Export getInstallInstructions so doctor can reuse it - Add whisper-cpp check to `hyperframes doctor` after the Environment check — reports path when found, shows install hint when missing |
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f622e5a7ba | fix(engine): restore fast screenshot path for viewport captures (#1670) | ||
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bf4f34b359 |
fix(cli): install skills into project dir on non-interactive init (#1671)
`hyperframes init` only installed AI coding skills on the interactive path (behind a clack confirm). When an agent drives it non-interactively (no TTY), it just printed `npx skills add ...` and returned — so skills were never installed and the agent later hit `Unknown skill: <workflow>`. - init: both interactive and non-interactive branches now run `npx skills add` with `cwd` set to the new project dir so skills land there, not in the caller's working directory. Non-interactive additionally passes `--yes`; when Claude Code is driving (CLAUDECODE env var), adds `--agent claude-code` so skills target `.claude/skills/`. - skills: `runSkillsAdd` accepts `cwd` and `extraArgs` so callers can control where and how skills are installed. - templates: CLAUDE.md / AGENTS.md now tell agents to run `npx skills add heygen-com/hyperframes` to install or update skills. Co-authored-by: Wenbo Zhu <295860553+kiritowoo@users.noreply.github.com> |
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2681085624 |
Merge pull request #1672 from heygen-com/fix/skill-authoring-fixes
fix(skills): harden music-to-video Step 3 gate, align product-launch-video with pr-to-video |
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7133c396eb |
fix(cli): expose render debug mode
Adds the render --debug CLI flag, forwards it through Docker/local render paths, and captures full producer debug artifacts from pipeline start. |
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4961e4e477 |
feat(cli): per-skill usage telemetry
Adds the hyperframes events CLI command for skill invocation/completion telemetry. |
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20d7200b82 |
feat(skills): add music-to-video, a beat-synced music-driven video workflow (#1665)
* feat(skills): add bgm-to-video skill Add the music-to-video skill: turns a music/BGM track into a kinetic typography video. Includes the director/builder/music-reader/finalize agents, reference contracts, beatgrid analysis script, motion-primitive library, and starter templates. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(lint): catch CSS↔GSAP transform conflicts in scoped selectors and frame sub-compositions gsap_css_transform_conflict existed but missed the most common real-world shape (a label centered with CSS translateX(-50%) plus a GSAP xPercent that stacks to -100% in the capture path), for three independent reasons: - selector matching was exact-string, so a scoped/grouped GSAP selector ("#root .label, #root .sub") never matched a CSS class rule (.label) - the acorn parser only captures timeline-rooted calls (tl.to/tl.set), so a standalone gsap.set("#root .label", { xPercent: -50 }) was invisible to it - lintProject read compositions/ non-recursively, so per-frame compositions in compositions/frames/*.html were never linted at all Fix: token-decompose grouped/descendant/compound selectors and match by id/class against CSS transform rules; additionally scan standalone gsap.* transform calls; and recurse into compositions/ subdirectories so frame sub-compositions are linted. Adds unit tests (grouped gsap.set repro, descendant tl.to, negative case) and an end-to-end lintProject test that writes compositions/frames/04-*.html and asserts the conflict is reported there. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(skills): add beat-synced montage authoring recipe * feat(skills): unify bgm-to-video flows into music-to-video Replace bgm-to-video, bgm-to-video-new, bgm-to-video-refactor, and the standalone beat-sync/montage skills with a single music-to-video skill. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(skills): register music-to-video in the hyperframes router Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs(skills): add music-source brief to music-to-video Step 0 Check for user-supplied audio first; otherwise guide BGM generation via /hyperframes-media. Note the skill targets fast, high-energy BGM. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(producer): restore css-var-fonts regression baseline Accidentally deleted by a prior `git add -A`; it is the golden output.mp4 the distributed regression harness diffs against. Restored byte-identical to main. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * style(skills): apply oxfmt to music-to-video and router docs Fixes the Format / Preflight CI checks on the new skill files. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(producer): store css-var-fonts baseline as raw binary, not LFS pointer The previous restore was re-filtered into a 130-byte LFS pointer by the .gitattributes lfs rule; main stores this fixture as a raw binary blob committed directly. Commit the exact blob so the regression harness reads real frames and the file matches main. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore(lint): keep the fallow audit gate green Extract rootClassStyledSelectors so the subcomposition_root_styled_by_class rule drops below the complexity threshold, and ignore the music-to-video reference HTML (template + motion-primitive materials forked by path, not import-graph reachable) — same treatment as motion-graphics/grounding. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix: unblock music video ci checks * docs: refine music-to-video planning catalogs --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Co-authored-by: e-jung <8334081+e-jung@users.noreply.github.com> |
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a23ca3487f | docs: refine music-to-video planning catalogs | ||
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5d1bff51b5 | fix: unblock music video ci checks | ||
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4a8e2f1cd0 |
chore(lint): keep the fallow audit gate green
Extract rootClassStyledSelectors so the subcomposition_root_styled_by_class rule drops below the complexity threshold, and ignore the music-to-video reference HTML (template + motion-primitive materials forked by path, not import-graph reachable) — same treatment as motion-graphics/grounding. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |